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Bossing hub

Choose your next boss, not just a boss

ScapePath organises Old School RuneScape bossing around your account's progression — combat level, gear, quest unlocks and mechanical difficulty — rather than an alphabetical list. Compare every boss below, then open a guide for the exact requirements, gear setups and mechanics. Everything works without an account; sign in and link your RuneScape name to see which bosses you're ready for.

Bosses covered

49

With full guides

Beginner-friendly

8

Great first targets

Raids

3

CoX · ToB · ToA

Top profit

11.7m/hr

Best listed solo method

How ScapePath approaches bossing

Start with readiness. The best boss isn't always the highest gp/hr boss. A boss is worth your time when you can realistically kill it efficiently and safely — the profit only matters if you survive the trip. That's why every guide leads with requirements and readiness before rates.

Gear changes the equation. An upgrade can turn a boss you used to avoid into one of your best targets. As your setup improves, revisit fights that were previously too slow — the gear guides show which upgrades actually move the needle for each style.

Requirements matter. Quests, combat stats, skills and unlocks gate a lot of bossing. Clear the quests and train the skills a fight needs first — each boss guide lists its exact hard gates and recommended stats.

Learn mechanics before chasing efficiency. Early kills should focus on consistency and understanding the fight, not a theoretical maximum gp/hr. Rates climb naturally once the mechanics are second nature, so treat your first trips as practice.

Bossing feeds the wider loop. Boss rewards fund and unlock the rest of your account — better gear, the money makers behind each drop table, the stats you train with the calculators, and eventually the raids. That loop — bosses to gear to harder bosses — is the core of how ScapePath plans progression.

Compare every boss

Filter and sort by difficulty, profit, style and requirements. Each card opens a full guide.

Difficulty
Type
Style

49 bosses

Doom of Mokhaiotl

Doom of Mokhaiotl

Delve as deep as you dare

Elite
gp/hr11.7m
kills/hr6
cmb110+
Solo
Sol Heredit

Sol Heredit

The Colosseum's final champion

Elite
gp/hr11.7m
kills/hr2.5
cmb115+
Solo
Maggot King

Maggot King

Vampyrium's parasitic horror

Elite
gp/hr10.1m
kills/hr20
cmb115+
Solo
Duke Sucellus

Duke Sucellus

The slumbering slash check

Elite
gp/hr9.3m
kills/hr34
cmb110+
Solo
Theatre of Blood

Theatre of Blood

The team DPS-check raid

Elite
gp/hr9.3m
kills/hr3
cmb110+
Group
Vardorvis

Vardorvis

Desert Treasure II gauntlet

Elite
gp/hr8.6m
kills/hr32
cmb115+
Solo
Quest
Chambers of Xeric

Chambers of Xeric

OSRS's first great raid

Elite
gp/hr7.3m
kills/hr3
cmb100+
Group
Solo
The Leviathan

The Leviathan

The ranged-only Awakener

Elite
gp/hr7.1m
kills/hr24
cmb110+
Solo
The Whisperer

The Whisperer

The shadow-realm soul check

Elite
gp/hr6.9m
kills/hr20
cmb115+
Solo
Nex

Nex

The Zarosian endgame

Elite
gp/hr6.8m
kills/hr10
cmb120+
Group
Yama

Yama

The demon of the Chasm

Elite
gp/hr6.4m
kills/hr10
cmb110+
Solo
Group
Venenatis

Venenatis

Wilderness spider payout

Advanced
gp/hr6m
kills/hr26
cmb105+
Wilderness
Solo
Phantom Muspah

Phantom Muspah

Post-quest all-rounder

Advanced
gp/hr5.9m
kills/hr25
cmb105+
Solo
Quest
The Nightmare

The Nightmare

Team DPS check

Advanced
gp/hr4.7m
kills/hr12
cmb110+
Group
Vet'ion

Vet'ion

Wilderness skeleton king

Advanced
gp/hr4.5m
kills/hr37
cmb105+
Wilderness
Solo
Demonic Gorillas

Demonic Gorillas

The prayer-switching exam

Advanced
gp/hr4.4m
kills/hr70
cmb90+
Solo
General Graardor

General Graardor

Beginner-friendly GWD gold

Intermediate
gp/hr4.2m
kills/hr27
cmb90+
Group
Slayer
Alchemical Hydra

Alchemical Hydra

The Slayer capstone

Advanced
gp/hr4.1m
kills/hr25
cmb95+
Slayer
Solo
Kree'arra

Kree'arra

Armadyl's ranged payout

Advanced
gp/hr4m
kills/hr27
cmb100+
Group
Slayer
Corporeal Beast

Corporeal Beast

The spectral gamble

Elite
gp/hr3.6m
kills/hr10
cmb120+
Group
Tombs of Amascut

Tombs of Amascut

The customisable-difficulty raid

Elite
gp/hr3.6m
kills/hr1.75
cmb90+
Group
Solo
Vorkath

Vorkath

The reliable money printer

Intermediate
gp/hr3.5m
kills/hr30
cmb100+
Solo
Quest
Commander Zilyana

Commander Zilyana

Saradomin's fast melee kills

Advanced
gp/hr3.5m
kills/hr27
cmb100+
Group
Slayer
Callisto

Callisto

High risk, high reward

Advanced
gp/hr3.1m
kills/hr25
cmb105+
Wilderness
Solo
Cerberus

Cerberus

Boots of the endgame

Advanced
gp/hr3m
kills/hr50
cmb95+
Slayer
Solo
Abyssal Sire

Abyssal Sire

Bludgeon and dagger drops

Advanced
gp/hr2.8m
kills/hr39
cmb92+
Slayer
Solo
Dagannoth Kings

Dagannoth Kings

Three kings, three rings

Intermediate
gp/hr2.1m
kills/hr40
cmb90+
Group
Slayer
The Royal Titans

The Royal Titans

Fire and ice duo boss

Intermediate
gp/hr2.1m
kills/hr48
cmb75+
Group
Solo
Scorpia

Scorpia

The Wilderness spider queen

Intermediate
gp/hr1.9m
kills/hr72
cmb80+
Wilderness
Solo
Zulrah

Zulrah

Rotations reward the patient

Advanced
gp/hr1.8m
kills/hr20
cmb90+
Solo
Quest
The Hueycoatl

The Hueycoatl

Varlamore's serpent group boss

Advanced
gp/hr1.8m
kills/hr7
cmb90+
Group
Solo
Perilous Moons

Perilous Moons

Varlamore's mid-game armour dungeon

Intermediate
gp/hr1.8m
kills/hr10
cmb75+
Solo
Thermonuclear Smoke Devil

Thermonuclear Smoke Devil

Occult on a task

Intermediate
gp/hr1.7m
kills/hr80
cmb85+
Slayer
Group
Chaos Elemental

Chaos Elemental

The unpredictable dragon-pickaxe dropper

Intermediate
gp/hr1.7m
kills/hr60
cmb90+
Wilderness
Solo
K'ril Tsutsaroth

K'ril Tsutsaroth

Zamorak's demonbane target

Advanced
gp/hr1.7m
kills/hr26
cmb100+
Group
Slayer
Grotesque Guardians

Grotesque Guardians

Dusk & Dawn duo

Advanced
gp/hr1.3m
kills/hr24
cmb90+
Slayer
Solo
Chaos Fanatic

Chaos Fanatic

The wilderness warm-up

Beginner
gp/hr1.2m
kills/hr60
cmb70+
Wilderness
Solo
Giant Mole

Giant Mole

The perfect first boss

Beginner
gp/hr926k
kills/hr50
cmb60+
Solo
Slayer
Kraken

Kraken

The AFK gp machine

Intermediate
gp/hr822.5k
kills/hr60
cmb80+
Slayer
Solo
Deranged Archaeologist

Deranged Archaeologist

Fossil Island's easy target

Beginner
gp/hr810k
kills/hr45
cmb65+
Solo
Barrows Brothers

Barrows Brothers

Reliable mid-game chest

Beginner
gp/hr768.4k
kills/hr12
cmb70+
Solo
Amoxliatl

Amoxliatl

Varlamore's approachable solo boss

Intermediate
gp/hr602.1k
kills/hr40
cmb65+
Solo
Slayer
Sarachnis

Sarachnis

A forgiving mid-game step up

Intermediate
gp/hr471.9k
kills/hr30
cmb70+
Solo
Slayer
Kalphite Queen

Kalphite Queen

Two forms, two prayers

Advanced
gp/hr470k
kills/hr22
cmb95+
Solo
Slayer
Bryophyta

Bryophyta

The mossy free-to-play boss

Beginner
gp/hr275k
kills/hr25
cmb50+
Solo
Obor

Obor

The free-to-play first boss

Beginner
gp/hr270k
kills/hr30
cmb40+
Solo
King Black Dragon

King Black Dragon

The classic first dragon

Intermediate
gp/hr243.2k
kills/hr30
cmb80+
Solo
Wilderness
Slayer
Hespori

Hespori

The farmer's boss

Beginner
gp/hr240k
kills/hr4
cmb60+
Solo
Scurrius

Scurrius

The Rat King starter boss

Beginner
gp/hr198.5k
kills/hr40
cmb60+
Solo
Group

How to choose your next boss

There's no single optimal order for every account. Work through these questions instead:

  1. 1

    What can you realistically attempt?

    Start from the fights your current combat level, quests and unlocks already allow — the filters above surface these.

  2. 2

    What does your gear and stats support?

    A fight you can enter isn't always one you can kill efficiently. Match the boss to a gear setup you actually own.

  3. 3

    What reward do you actually want?

    A weapon upgrade, an armour piece, a pet or pure gp? Pick the boss whose drops move you toward that goal.

  4. 4

    Does it improve your account?

    The best target usually unlocks or funds your next step, not just this trip's loot.

  5. 5

    Is there a better stepping stone?

    A slightly easier boss that drops a key upgrade can make the fight you want far smoother.

  6. 6

    Move up when it's justified.

    Step up in difficulty once your gear, stats and mechanics comfortably clear your current target.

Bossing by account stage

A rough map, not a rulebook — move up once your stats, gear and mechanics support it.

Early game

Learn basic PvM — prayer flicking, food management and reading attack styles — on forgiving targets like Obor, Scurrius and Sarachnis. Focus on consistency and cheap, accessible upgrades over profit.

Mid game

Take on more demanding bosses that drop meaningful gear or fund your next upgrade — quest-locked solo fights such as Vorkath and Zulrah, and God Wars targets like General Graardor.

High level

Push into mechanically richer fights — Phantom Muspah, Alchemical Hydra and Cerberus — plus Wilderness bossesonce you're comfortable with the extra risk.

Endgame

Transition toward raids like Chambers of Xeric and the highest-tier solo bosses, where best-in-slot gear and refined mechanics come together.

Ways to group the bosses

The same bosses fit different goals. Use the filters above to narrow to any of these:

Accessible bosses

Low or no requirements — the place to learn PvM before anything punishes a mistake.

Slayer bosses

Killed on a Slayer task for extra value; some require a specific task to fight at all.

God Wars Dungeon

The four generals and Nex — team or duo fights dropping powerful mid-to-late gear.

Wilderness bosses

Higher risk for strong gp and unique upgrades, with PKers as an added hazard.

Quest & newer bosses

Quest-locked solo fights and recent Varlamore/Desert releases with modern reward sets.

Raids & high-level PvM

The endgame team and solo challenges that gate best-in-slot rewards.

What should I work toward?

Want better gear? Start with the bosses that realistically drop or fund your next upgrade, then follow the gear progression for each style.

Chasing raw gp? The money makers hub ranks methods, including the bosses whose drop tables carry them.

Gated by a quest? The quest guide lays out the optimal order to unlock fights like Vorkath and the newer bosses.

Short on stats? Train what a fight needs with the skilling guides and combat calculators, then come back when you're ready.

gp/hr and kill rates are conservative experienced-player estimates that vary with gear, efficiency and live Grand Exchange prices — use them to compare bosses, not as exact quotes. Requirements are verified against the OSRS Wiki.