Quests hub
Plan your OSRS quest progression
Old School RuneScape has hundreds of quests, and the order matters — later quests need earlier ones and specific skill levels. ScapePath organises all 182 around progression and unlock value, not as a flat database: the optimal order with Wiki-verified requirements and what each quest opens up. Sign in and it tracks your completion, checks requirements against your stats, and points you at the ones you're ready for.
Quests in order
182
Optimal order
With requirements
121
Wiki-verified gates
Free-to-play
24
Members
158
How ScapePath plans your quests
Optimal order is more than a checklist. It works because requirements overlap: doing quests in the right sequence means you meet later prerequisites naturally and rarely backtrack to grind a skill you could have levelled along the way. The order comes from the OSRS Wiki's Optimal Quest Guide.
Unlock value matters most. Some quests are worth doing early not for their reward screen but for what they open up — new areas, transport, bosses, skilling methods, equipment and further quests. ScapePath links each quest to the bosses, gear and skills it unlocks.
The order is a baseline. It's the safe default, but your goals can justify deviating — rushing a quest that unlocks the boss or transport you want next is often the right call. Use the list as a roadmap, not a rulebook.
Make it personal. Sign in and link your RuneScape name and ScapePath compares your completed quests against the path, checks each quest's requirements against your live stats, and highlights the next ones you're actually ready for — feeding your planner and dashboard.
- 1
- 2
Opens the path to Recipe for Disaster
- 3
- 4
- 5
Opens the path to Contact!
- 6
Opens the path to Animal Magnetism, Creature of Fenkenstrain, Making History +1 more
- 7
Opens the path to Lunar Diplomacy, One Small Favour, Temple of the Eye +2 more
- 8
- 9
- 10
Opens the path to Icthlarin's Little Helper, Recipe for Disaster
- 11
- 12
- 13
Opens the path to Desert Treasure I, Legends' Quest, Roving Elves +1 more
- 14
Opens the path to Monkey Madness I, The Path of Glouphrie
- 15
Opens the path to Devious Minds
- 16
Opens the path to Recipe for Disaster
- 17
Requires10 Mining
- 18
Requires10 Fletching20 Smithing
Opens the path to Desert Treasure I
- 19
Requires12 Quest points
Opens the path to Recruitment Drive
- 20
- 21
Opens the path to Wanted!
- 22
Opens the path to Recipe for Disaster, The Lost Tribe
- 23
Requires15 Smithing
UnlocksGiants' Foundry (Smithing)
- 24
Opens the path to While Guthix Sleeps
- 25
UnlocksArdougne Teleport
- 26
- 27
Opens the path to Secrets of the North
- 28
Opens the path to Mourning's End Part I
- 29
Opens the path to Underground Pass
- 30
Requires10 Construction
- 31
Requires21 Thieving
- 32
Opens the path to Troll Stronghold
- 33
Opens the path to Heroes' Quest, Holy Grail
- 34
Requires20 Attack
- 35
Opens the path to Recipe for Disaster
- 36
Requires25 Agility
Opens the path to Monkey Madness I, The Eyes of Glouphrie
- 37
- 38
- 39
Opens the path to In Search of the Myreque, Recipe for Disaster, While Guthix Sleeps
- 40
Requires25 Agility20 Cooking
Opens the path to Dragon Slayer II
- 41
Opens the path to Song of the Elves
- 42
- 43
Requires13 Agility13 Thieving17 Mining
Opens the path to Wanted!
- 44
Requires23 Agility23 Thieving
- 45
Requires20 Mining20 Smithing20 Crafting
- 46
UnlocksPyramid Plunder (Thieving)
- 47
Requires20 Crafting25 Thieving
Opens the path to Shadow of the Storm
- 48
Requires15 Woodcutting
- 49
Requires31 Crafting36 Woodcutting
Opens the path to Heroes' Quest, Lunar Diplomacy
- 50
- 51
Requires30 Firemaking
- 52
- 53
Requires30 Smithing12 Sailing
- 54
Requires22 Sailing10 Fishing
- 55
Requires10 Fishing
Opens the path to Recipe for Disaster
- 56
Requires20 Agility
Opens the path to The Fremennik Exiles
- 57
- 58
Requires30 Thieving
- 59
Requires34 Thieving32 Agility
- 60
Requires31 Prayer
- 61
Requires10 Agility10 Herblore25 Thieving
Opens the path to Bone Voyage, Desert Treasure I
- 62
Requires20 Magic30 Smithing
- 63
- 64
- 65
- 66
Opens the path to Dragon Slayer II, Tale of the Righteous, The Ascent of Arceuus +3 more
- 67
Requires20 Thieving
Opens the path to A Kingdom Divided
- 68
Requires18 Agility
Opens the path to A Kingdom Divided
- 69
- 70
Requires32 Quest points
Opens the path to Devious Minds, While Guthix Sleeps
- 71
Opens the path to Defender of Varrock, Heroes' Quest
- 72
- 73
Requires14 Magic15 Thieving25 Agility14 Herblore40 Mining
Opens the path to Monkey Madness II
- 74
Requires12 Crafting16 Firemaking33 Magic14 Thieving
- 75
Requires22 Cooking17 Farming
- 76
Requires15 Attack25 Prayer
- 77
Opens the path to Sins of the Father
- 78
Opens the path to Animal Magnetism
- 79
Opens the path to Defender of Varrock, Shadow of the Storm
- 80
Requires30 Crafting
UnlocksArclightEmberlight
- 81
Requires35 Agility
Opens the path to Recipe for Disaster
- 82
Requires18 Slayer19 Crafting30 Ranged35 Woodcutting
Opens the path to Dragon Slayer II
- 83
Requires20 Crafting25 Thieving
Opens the path to Garden of Tranquillity
- 84
Requires5 Fletching30 Cooking30 Ranged
Opens the path to Mourning's End Part I, Recipe for Disaster
- 85
Requires3 Herblore
Opens the path to My Arm's Big Adventure, Shilo Village
- 86
Requires20 Crafting32 Agility
Opens the path to Legends' Quest, Lunar Diplomacy, One Small Favour
- 87
Requires4 Smithing8 Herblore30 Ranged
- 88
- 89
Requires33 Magic37 Ranged37 Mining37 Thieving
- 90
Requires25 Farming
Opens the path to Defender of Varrock, Swan Song
- 91
Requires20 Firemaking30 Farming36 Crafting20 Quest points
Opens the path to Monkey Madness II
- 92
Opens the path to Defender of Varrock, Making Friends with My Arm
- 93
Requires49 Firemaking20 Crafting20 Mining43 Quest points
Opens the path to While Guthix Sleeps
- 94
Requires25 Agility
Opens the path to In Aid of the Myreque
- 95
Requires20 Crafting15 Herblore5 Firemaking
- 96
Requires25 Agility25 Crafting15 Mining7 Magic
Opens the path to Darkness of Hallowvale
- 97
Requires15 Agility
Opens the path to Desert Treasure I, Devious Minds, Eadgar's Ruse +1 more
- 98
Requires28 Agility
- 99
Requires5 Construction20 Mining22 Thieving26 Agility32 Crafting33 Magic40 Strength
Opens the path to A Taste of Hope
- 100
Requires25 Ranged
UnlocksIban's staff
- 101
- 102
Requires32 Quest points
UnlocksDragonfire shield
- 103
Opens the path to Lunar Diplomacy, The Fremennik Isles, Throne of Miscellania
- 104
Requires20 Construction
UnlocksHelm of neitiznot
- 105
Requires15 Agility30 Cooking5 Fishing
- 106
Opens the path to Beneath Cursed Sands
- 107
Requires42 Thieving40 Ranged
Opens the path to Defender of Varrock, Desert Treasure I
- 108
Requires5 Construction46 Magic
Opens the path to Monkey Madness II, The Path of Glouphrie
- 109
Requires10 Runecraft
UnlocksGuardians of the Rift (Runecraft)Guardians of the Rift
- 110
Requires36 Agility25 Crafting18 Herblore30 Smithing
Opens the path to Swan Song
- 111
Requires12 Hunter
Opens the path to A Kingdom Divided
- 112
Requires16 Strength10 Mining
Opens the path to A Kingdom Divided
- 113
Opens the path to A Kingdom Divided
- 114
Requires30 Defence40 Mining50 Smithing
- 115
Requires30 Crafting30 Runecraft30 Slayer30 Thieving
- 116
Requires30 Crafting26 Construction
- 117
Requires10 Hunter30 Agility30 Crafting34 Construction15 Thieving
Opens the path to Making Friends with My Arm
- 118
Requires17 Thieving49 Crafting
Opens the path to While Guthix Sleeps
- 119
Requires50 Crafting45 Firemaking43 Prayer39 Magic
Opens the path to Desert Treasure II - The Fallen Empire
- 120
Requires31 Herblore
Opens the path to My Arm's Big Adventure
- 121
Requires29 Farming10 Woodcutting
Opens the path to Making Friends with My Arm
- 122
Requires20 Farming
Opens the path to Desert Treasure II - The Fallen Empire
- 123
Requires40 Slayer20 Defence
- 124
Requires42 Crafting40 Farming47 Prayer42 Slayer50 Fishing
- 125
Requires42 Agility45 Crafting50 Smithing40 Ranged
- 126
- 127
Requires53 Cooking53 Fishing25 Herblore50 Mining55 Quest points
Opens the path to Legends' Quest, The Fremennik Exiles, Throne of Miscellania
- 128
UnlocksManaging Miscellania
- 129
Requires40 Agility40 Slayer
- 130
Requires35 Crafting
- 131
UnlocksDragon scimitar
- 132
Requires25 Thieving
- 133
- 134
Requires56 Agility
UnlocksCrystal shield
- 135
Requires60 Ranged50 Thieving
Opens the path to Mourning's End Part II
- 136
Opens the path to Song of the Elves
- 137
Requires53 Thieving50 Magic50 Firemaking10 Slayer
UnlocksAncient Magicks spellbookBurst / barrage on Slayer tasks (Magic)
- 138
Requires40 Mining40 Smithing59 Magic40 Crafting
Opens the path to Defender of Varrock, Legends' Quest
- 139
Requires35 Runecraft
Opens the path to Defender of Varrock
- 140
Requires27 Hunter
- 141
Opens the path to Dragon Slayer II, While Guthix Sleeps
- 142
Requires50 Agility50 Crafting45 Herblore56 Magic52 Mining42 Prayer50 Smithing50 Strength50 Thieving50 Woodcutting107 Quest points
Opens the path to Dragon Slayer II, Recipe for Disaster
- 143
Requires38 Agility40 Fishing45 Thieving48 Herblore
- 144
Requires40 Firemaking50 Woodcutting
- 145
Requires54 Agility52 Thieving52 Woodcutting50 Herblore42 Mining38 Crafting35 Magic
UnlocksYama
- 146
Requires48 Crafting45 Agility40 Attack40 Herblore38 Slayer
Opens the path to A Night at the Theatre, Sins of the Father
- 147
Requires46 Hunter30 Herblore27 Construction
- 148
Requires16 Crafting30 Construction50 Prayer
- 149
Requires38 Construction36 Cooking35 Smithing
- 150
Requires40 Thieving49 Farming57 Herblore
UnlocksFairy ring network
- 151
Requires70 Cooking48 Agility50 Mining53 Fishing53 Thieving25 Herblore59 Magic40 Smithing50 Firemaking40 Ranged40 Crafting10 Fletching36 Woodcutting175 Quest points
UnlocksBarrows gloves
- 152
Requires48 Slayer20 Hunter20 Fishing20 Runecraft10 Construction
UnlocksPerilous Moons
- 153
Requires60 Strength56 Slayer56 Thieving47 Ranged45 Agility
Opens the path to While Guthix Sleeps
- 154
Requires55 Mining48 Thieving48 Slayer46 Agility
UnlocksAmoxliatl
- 155
Requires5 Herblore61 Crafting40 Defence49 Firemaking65 Magic60 Mining55 Woodcutting
UnlocksLunar spellbook
- 156
Requires45 Magic65 Defence
- 157
Requires66 Magic62 Cooking62 Fishing45 Smithing42 Firemaking40 Crafting100 Quest points
- 158
Requires16 Quest points
Opens the path to Defender of Varrock, Desert Treasure II - The Fallen Empire
- 159
Requires55 Smithing52 Hunter
Opens the path to While Guthix Sleeps
- 160
Requires65 Smithing50 Runecraft50 Fletching
Opens the path to Secrets of the North
- 161
Requires45 Farming52 Herblore58 Thieving59 Agility71 Woodcutting
- 162
RequiresCombat 85
Opens the path to Dragon Slayer II, While Guthix Sleeps
- 163
Requires65 Crafting60 Slayer60 Smithing60 Fishing55 Runecraft60 Mining
UnlocksNeitiznot faceguard
- 164
Requires62 Woodcutting60 Fletching56 Crafting52 Agility50 Attack50 Slayer49 Magic
UnlocksBlood rune craftingPickpocketing VyresBlood runes (Arceuus altar) (Runecraft)
- 165
Requires62 Agility55 Crafting55 Firemaking
UnlocksTombs of Amascut
- 166
Requires54 Slayer45 Fishing41 Construction36 Hunter
- 167
Requires51 Slayer48 Construction45 Sailing45 Hunter40 Woodcutting34 Crafting
- 168
Requires52 Sailing48 Smithing
- 169
Requires62 Sailing60 Crafting47 Runecraft53 Mining
- 170
Requires69 Slayer70 Crafting60 Hunter55 Agility55 Thieving60 Firemaking
UnlocksDemonic GorillasRed chinchompas (Maniacal monkeys) (Ranged)
- 171
- 172
Requires75 Magic70 Smithing68 Mining62 Crafting60 Agility60 Thieving50 Construction50 Hitpoints200 Quest points
- 173
Requires64 Mining62 Ranged62 Thieving61 Agility58 Strength37 Slayer
- 174
Requires66 Firemaking72 Mining35 Construction68 Agility
Opens the path to Secrets of the North
- 175
Requires69 Agility64 Thieving56 Hunter
UnlocksPhantom Muspah
- 176
Requires66 Thieving52 Runecraft52 Fletching
UnlocksDoom of Mokhaiotl
- 177
Requires72 Thieving67 Magic66 Agility65 Farming65 Herblore62 Hunter49 Firemaking99 Attack99 Strength180 Quest points
- 178
Requires75 Firemaking75 Magic70 Thieving62 Herblore60 Runecraft60 Construction
- 179
Requires70 Agility70 Construction70 Farming70 Herblore70 Hunter70 Mining70 Smithing70 Woodcutting
- 180
Requires74 Slayer74 Woodcutting72 Smithing72 Cooking70 Fletching66 Mining65 Hunter64 Crafting64 Herblore57 Magic
UnlocksMaggot King
- 181
- 182
How to choose your next quest
The list gives you a safe default order. When you want to choose deliberately, weigh these:
What have you already completed?
Your finished quests decide which are unlocked next — the roadmap above marks what you're ready for once signed in.
What do you want to unlock?
Working toward a boss, a teleport or a skilling method? Jump to the quest that opens it, even out of order.
Do you meet the requirements?
Each quest page shows its prerequisite quests and known skill gates, so you know whether to start now or train first.
Are nearby quests worth batching?
Completing one quest often makes several others available — clear a cluster while you're in the area.
Does it serve a bossing or skilling goal?
Let your account goals drive the choice: a quest that removes a bottleneck beats one that just adds quest points.
Does it fit your account stage?
Early accounts benefit most from access and transport; later accounts chase the big combat and endgame unlocks.
Quest progression milestones
What you're generally trying to accomplish as you move through the order:
Early progression
Knock out short novice quests for early XP and account access. Many are fast and remove requirements that would otherwise block you later.
Transport & convenience
Quests that grant teleports and shortcuts have outsized value — they save time on every trip afterwards. Examples like Plague City and Lunar Diplomacy unlock travel you'll lean on for the rest of the account.
Building toward major chains
Longer quest lines open large progression paths. Dragon Slayer I and the Fremennik and desert chains gate a lot of mid-game content, so clearing them early pays off repeatedly.
Mid-game & endgame unlocks
Major quests such as Desert Treasure I and Monkey Madness I unlock strong combat, skilling and money options — and much endgame content has quest prerequisites, so clearing chains early prevents bottlenecks later.
Quest rewards that actually matter
Why you should care about a quest usually comes down to what it opens up. ScapePath models these unlocks directly from its content graph:
Transportation
4 questsTeleports and shortcuts that pay off every trip — see Desert Treasure I. Compare destinations on the teleports hub.
Boss access
12 questsFights you can't start without the quest, like Priest in Peril's gateway to Morytania. Browse them on the bossing hub.
Skilling unlocks
13 questsNew methods and access — Druidic Ritual opens Herblore entirely. See the skilling guides.
Equipment
10 questsGear locked behind a quest, such as the rewards from The Fremennik Isles. Plan upgrades on the gear hub.
Money & convenience
6 questsMethods and passive income like Throne of Miscellania. Ranked on the money makers hub.
XP & area access
Many quests hand large lamps or area unlocks that skip hours of early training — often the fastest way past a low-level grind. Each quest's page lists what it grants.
Questing and the ScapePath progression loop
Quests rarely stand alone. A quest unlocks a skill or method, that level opens up gear or a money maker, that gear enables a boss, and that boss drops an upgrade toward raids. ScapePath follows those edges so a single quest becomes a visible step in a much larger plan.
See what a quest unlocks
Each quest links straight to the bosses, gear and skills it opens up.
Plan your whole account
The planner weighs quests against everything else your account could do next.
Track it once, use it everywhere
Quest completion feeds your dashboard recommendations, so ScapePath always knows what you've done.