Skilling hub
Train smarter, not longer
The best training method for every level, compared by xp/hr, cost and requirements. Everything works without an account — sign in and link your RuneScape name to see your live level, XP remaining and the exact method to run next.
Skills covered
24
Combat, production & gathering
Training methods
127
Ranked per skill by xp/hr
Top rate
1,338,750 xp/hr
Fastest listed method
How ScapePath plans your skilling
Every skill guide works without an account, but signing in and linking your RuneScape name turns it personal: ScapePath reads your live level and XP from the public Hiscores, then highlights the method to run at your level and the exact XP left to your next milestone — so you always know the best next step, not just a generic list.
Set a skill target on any skill and ScapePath tracks it automatically against your Hiscores, the same way boss KC targets work. Targets feed your Progression Planner and count toward your Journey, so a level goal becomes part of a plan rather than a note you forget.
Milestones focus on the levels that actually change what you can do — the gear, methods and boss access a level unlocks — instead of listing all 99. Where a skill has a dedicated calculator, the guide links straight to it so you can turn a target into a concrete resource, time and cost estimate.
Skilling doesn't sit on its own here. Each guide connects to the money methods a skill unlocks, the quests that gate it, and the bosses a level opens up — the same loop the whole site is built around.
Combat
Levels that raise your combat level and unlock better weapons and armour.
Attack
Determines which melee weapons you can wield and your melee accuracy. Trained by fighting with the Accurate or Controlled attack style.
Strength
Your primary melee damage stat. Trained with the Aggressive attack style, or on Controlled to share XP across melee stats.
Defence
Reduces the chance of being hit and unlocks armour. Trained on the Defensive attack style, usually alongside Attack and Strength.
Ranged
The ranged combat style. Trained by attacking with bows, crossbows and thrown weapons; scales hard with expensive gear.
Magic
Casts combat, teleport and utility spells. Trained by casting spells — from splashing and High Alchemy to multi-target barrage on Slayer tasks.
Prayer
Provides protection prayers, stat boosts and overheads. Trained by burying bones or, far faster, offering them at a gilded altar.
Hitpoints
Your health pool. Not trained directly — it rises automatically as you gain XP in other combat skills. Starts at level 10.
Slayer
Assigned monster tasks that unlock creatures — and the boss access and gear — nothing else lets you reach. Trained by completing tasks from a Slayer master.
Gathering
Collect the raw resources that feed the rest of the game economy.
Mining
Extracts ores and gems from rocks. Train for XP (3-tick iron, Motherlode Mine) or profit (amethyst, high-tier ores).
Fishing
Catches fish for food and profit. Barbarian Fishing is the top XP; anglerfish and sharks pay well for a relaxed pace.
Woodcutting
Chops logs for Firemaking, Fletching and profit. Teak/redwood for XP and gp, or near-AFK yews and magics.
Farming
Grows herbs, trees and crops on timers. Trained in short daily runs, not by the hour — tree and herb runs give huge XP for minutes of effort.
Hunter
Traps creatures for gear, food and profit. Bird houses give passive XP; black chinchompas and herbiboar are the active high-end.
Production
Turn raw materials into gear, potions and consumables — often profitable.
Herblore
Makes potions from herbs and secondaries. Gated behind Druidic Ritual; trained by cleaning herbs and mixing potions in bulk.
Construction
Builds and furnishes a player-owned house. Trained by building and removing furniture in bulk with a servant fetching planks.
Crafting
Cuts gems, tans and sews leather, blows glass and crafts jewellery. A flexible skill with both cheap and profitable methods.
Fletching
Makes ranged ammunition, bows and darts. One of the fastest skills to 99 if you're willing to spend on darts.
Smithing
Smelts ore into bars and forges equipment. Trained via the Blast Furnace, cannonballs, or the Giants' Foundry.
Cooking
Cooks raw food into healing items and brews. One of the fastest and cheapest skills — great for a first 99.
Firemaking
Lights logs and braziers. Wintertodt is the standard from level 50 — safe group XP with skilling loot; burning logs is the classic F2P route.
Utility
Quality-of-life skills that unlock shortcuts, runes and account-wide access.
Runecraft
Crafts runes from essence at altars. Historically slow — Guardians of the Rift changed that, giving strong XP, gp and rewards at low requirements.
Agility
Restores run energy faster and unlocks shortcuts across the map. Trained on rooftop courses for Marks of Grace, or the Hallowed Sepulchre for XP and gp.
Thieving
Steals from NPCs, stalls and chests for gp and rare items. Scales from pickpocketing to blackjacking and Pyramid Plunder.
Sailing
Old School's newest skill — set sail to explore and unlock port content.
xp/hr and gp/hr are conservative experienced-player estimates and vary with gear, efficiency and live Grand Exchange prices — use them to compare methods, not as exact quotes. Requirements are verified against the OSRS Wiki.