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Gear progression

Melee armour

Which melee armour upgrade gives the most defence per gp?

40 tracked items29 progression families

See your position on this path. Mark what you own — or connect RuneLite — and this page shows what you own, what's next, and what's already superseded.

Open gear checklist

The core progression

  1. Rune full helm
  2. Helm of neitiznot
  3. Neitiznot faceguard
  4. Torva full helm

Melee armour buys you survivability and a smaller slice of accuracy and strength. It matters most where you take real damage — long boss trips, the Wilderness, and content you can't safely flick prayer against. This ladder covers the body, legs and helm slots from your first Rune set to full Torva.

When to move up a tier

Upgrade armour once your weapon is already strong and staying alive (or extending trip length) is the bottleneck. An earned piece like the Fighter torso is worth grinding early because it beats far pricier bodies for strength; save Bandos and Torva for when their defence actually changes how long you can stay out.

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Rune full helm

Rune full helm

~20.4k

The entry-level melee helmet — a cheap defensive base before Slayer/Barrows helms.

Requires40 Defence

Obtained from: Monster drops (or Smithing)

Helm of neitiznot

Helm of neitiznot

Upgrade
~49.2k

A cheap all-round melee helm with a prayer bonus — the standard head slot before the faceguard.

Requires55 Defencethe-fremennik-isles

Unlocked by: The Fremennik Isles

Neitiznot faceguard

Neitiznot faceguard

Niche
Untradeable

An upgraded helm of neitiznot with a strength bonus — a top melee head slot short of Torva.

Requires70 Defencethe-fremennik-exiles

Obtained from: Helm of neitiznot + Basilisk jaw (The Fremennik Exiles)

Torva full helm

Torva full helm

Upgrade
~209.8m

Best-in-slot melee helmet with strength bonuses — the endgame head slot for all serious melee.

Requires80 Defence

Obtained from: Nex

Recommended at:General Graardor
Rune platelegs

Rune platelegs

~38k

The entry-level melee legs — a cheap defensive base before Bandos tassets.

Requires40 Defence

Obtained from: Monster drops (or Smithing)

Bandos tassets

Bandos tassets

Upgrade
~16m

The standard strength legs for melee bossing — a long-lived upgrade held until Torva.

Requires65 Defence

Obtained from: General Graardor

Torva platelegs

Torva platelegs

Upgrade
~110.9m

Best-in-slot melee legs with top strength bonuses — the endgame legs for all melee.

Requires80 Defence

Obtained from: Nex

Recommended at:General Graardor
Dropped by:Nex
Fighter torso

Fighter torso

Untradeable

The cheapest strength-bonus body in the game — a near-universal early melee upgrade held until Bandos/Torva.

Obtained from: Barbarian Assault (reward shop)

Bandos chestplate

Bandos chestplate

Upgrade
~23.5m

The workhorse strength body for years of a melee account — a major upgrade over the fighter torso for defence.

Requires65 Defence

Obtained from: General Graardor

Recommended at:General Graardor
Dropped by:General Graardor
Torva platebody

Torva platebody

Upgrade
~173.2m

Best-in-slot melee body with the game's best strength bonuses — the endgame chest for all melee.

Requires80 Defence

Obtained from: Nex

Dragon boots

Dragon boots

~211.3k

The cheap strength boot standard for years — the melee feet slot before Primordials.

Obtained from: Spiritual warriors (God Wars Dungeon)

Primordial boots

Primordial boots

Upgrade
~19.1m

Best-in-slot melee boots with the game's top strength bonus — the endgame feet slot for melee.

Requires75 Strength75 Defence

Obtained from: Dragon boots + Primordial crystal (Cerberus)

Guardian boots

Guardian boots

~1.4m

Tanky melee boots with a strength bonus — the base that upgrades into Echo boots.

Requires75 Defence

Obtained from: Bandos boots + Black tourmaline core (Grotesque Guardians)

Echo boots

Echo boots

Upgrade
Unknown value

Tanky boots with a prayer bonus and a melee recoil effect — a direct upgrade of Guardian boots, but a defensive slot choice, not a Strength upgrade over Primordials.

Requires75 Defence

Obtained from: Guardian boots + Echo crystal (Fortis Colosseum)

Void knight robe

Void knight robe

Alternative
Untradeable

The legs of the Void set — part of the damage-boosting bonus, a cheap hybrid option across styles.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Pest Control (reward shop)

Elite void robe

Elite void robe

Alternative
Untradeable

The upgraded Void legs — the elite counterpart to the Void robe with an added damage bonus.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Void robe upgrade (needs Hard Western Provinces Diary)

Void knight top

Void knight top

Alternative
Untradeable

With the matching helm, boosts damage/accuracy in one style — a cheap hybrid body for accounts without best-in-slot sets.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Pest Control (reward shop)

Elite void top

Elite void top

Alternative
Untradeable

An upgraded Void top adding a magic/ranged damage bonus over regular Void — the better hybrid body once the Hard Western diary is done.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Void top upgrade (needs Hard Western Provinces Diary)

Other body / legs / helm options

Rune platebody

Rune platebody

~38.3k

The cheapest solid melee body — a defensive base before the fighter torso / Bandos.

Requires40 Defence

Obtained from: Monster drops (or Smithing)

Verac's helm

Verac's helm

Degrades~138.9k

Part of Verac's set, whose effect can bypass armour and prayer — a niche melee helm. Degrades.

Requires70 Defence

Obtained from: Barrows

Guthan's helm

Guthan's helm

Degrades~157k

Part of Guthan's set, whose full-set effect heals on hit — popular for sustained/AFK slayer. Degrades.

Requires70 Defence

Obtained from: Barrows

Verac's brassard

Verac's brassard

Degrades~181.8k

The body of Verac's set — completes the armour/prayer-ignoring effect used in niche melee content. Degrades.

Requires70 Defence

Obtained from: Barrows

Torag's helm

Torag's helm

Degrades~187.5k

A defensive Barrows melee helm — cheap high-Defence protection, part of Torag's set. Degrades.

Requires70 Defence

Obtained from: Barrows

Guthan's chainskirt

Guthan's chainskirt

Degrades~187.7k

The legs of Guthan's healing set — worn to complete the lifesteal effect for AFK slayer. Degrades.

Requires70 Defence

Obtained from: Barrows

Guthan's platebody

Guthan's platebody

Degrades~212.5k

The body of Guthan's healing set — sustains long slayer trips via the set's lifesteal effect. Degrades.

Requires70 Defence

Obtained from: Barrows

Torag's platelegs

Torag's platelegs

Degrades~342.8k

High-Defence Barrows legs — a cheap defensive option before Bandos tassets. Degrades.

Requires70 Defence

Obtained from: Barrows

Torag's platebody

Torag's platebody

Degrades~343.1k

A high-Defence Barrows body — a cheap defensive chest before Bandos. Degrades and needs repair.

Requires70 Defence

Obtained from: Barrows

Verac's plateskirt

Verac's plateskirt

Degrades~361.1k

The legs of Verac's set — worn to complete the armour/prayer-ignoring set effect. Degrades.

Requires70 Defence

Obtained from: Barrows

Blood moon helm

Blood moon helm

~826.2k

Part of the Blood moon melee set — a mid-game set with a proc that hastens the next attack.

Requires50 Defence75 Strength

Obtained from: Moons of Peril (Lunar Chest)

Blood moon chestplate

Blood moon chestplate

~3.8m

Part of the Blood moon melee set.

Requires50 Defence75 Strength

Obtained from: Moons of Peril (Lunar Chest)

Dropped by:Perilous Moons
Blood moon tassets

Blood moon tassets

~9m

Part of the Blood moon melee set.

Requires50 Defence75 Strength

Obtained from: Moons of Peril (Lunar Chest)

Void melee helm

Void melee helm

Untradeable

Completes the melee Void bonus — situational, since dedicated melee gear usually beats Void.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Pest Control (reward shop)

Inquisitor's great helm

Inquisitor's great helm

~71.3m

Part of the crush-boosting Inquisitor's set — worth it where crush is best (e.g. with the mace).

Requires70 Strength30 Defence

Obtained from: The Nightmare

Inquisitor's plateskirt

Inquisitor's plateskirt

~114.7m

The legs of the crush-boosting Inquisitor's set — situational, best where crush wins.

Requires70 Strength30 Defence

Obtained from: The Nightmare

Inquisitor's hauberk

Inquisitor's hauberk

~118.2m

The body of the crush-boosting Inquisitor's set — situational, strongest on crush-weak bosses.

Requires70 Strength30 Defence

Obtained from: The Nightmare

Recommended at:The Nightmare
Dropped by:The Nightmare
Justiciar faceguard

Justiciar faceguard

~13.1m

Best-in-slot pure defence — situational, for surviving heavy-hitting content rather than DPS.

Requires75 Defence

Obtained from: Theatre of Blood

Oathplate helm

Oathplate helm

Alternative
~83.5m

Slash-focused endgame melee helm from Yama — a specialist ALTERNATIVE to Torva against high-Defence, slash-weak targets, not a universal upgrade.

Requires78 Defence

Obtained from: Yama

Dropped by:Yama
Oathplate chest

Oathplate chest

Alternative
~85.4m

Slash-focused endgame melee body from Yama — a specialist ALTERNATIVE to Torva for slash-weak targets.

Requires78 Defence

Obtained from: Yama

Dropped by:Yama
Oathplate legs

Oathplate legs

Alternative
~86.9m

Slash-focused endgame melee legs from Yama — a specialist ALTERNATIVE to Torva for slash-weak targets.

Requires78 Defence

Obtained from: Yama

Dropped by:Yama
Avernic treads

Avernic treads

~146.1m

Endgame hybrid boots that beat the style-specific boots in most stats — one boot for every combat style, or the base for the style-specific upgrades.

Requires80 Defence80 Strength80 Ranged80 Magic

Obtained from: Doom of Mokhaiotl (base form)

Strict upgrades stack vertically; sidegrades are shown as branches — one is not simply better than another, they solve different problems. Independent families are kept separate rather than forced into a single ladder. Values are illustrative; composite items are valued from their components.

Gear checklist

Track what you own

Bossing hub

Where this gear is used & dropped

Progression planner

Fold gear into your next steps

How to read this melee armour progression

ScapePath maps this category as an upgrade graph, not a single price ladder. A strict upgrade replaces the item below it — it does everything the earlier piece did and more, so owning it makes the earlier one redundant. A sidegrade sits beside its peers because it solves a different problem, and independent familiesare kept apart because they aren't on the same line at all.

This page holds 29 separate families. Buy the next rung on the line you're actually on rather than the most expensive item on the page — the goal is the upgrade that changes your kills.

Related upgrade paths