SScapePath
Intermediate
Melee
Ranged
Magic

Dagannoth Kings

Three kings, three rings

Three simultaneous bosses in the Waterbirth lair, each weak to a different style. The premier source of the Berserker, Archers and Seers rings.

Profit

1.6m/hr

~40k / kill

Kills / hr

40

Experienced

Combat lvl

90+

Recommended

Hitpoints

255

Max hit

33

Unprotected

Should you fight this?

What you get out of Dagannoth Kings, so you can decide if it fits your goals right now.

  • Only reliable source of Berserker, Archers and Seers rings.
  • Rex's Berserker ring is a core melee strength upgrade.
  • Fast kills and high kill count in duos or trios.
  • Dragon axe and Seercull round out the drop table.

Gear setups

Pick the setup that matches your bank. Every upgrade here links back to the Gear hub.

Melee
Solo Rex only for the Berserker ring with Protect from Melee.
Weapon
Abyssal whip / Osmumten's fang
Head
Slayer / neitiznot faceguard
Body
Bandos platebody
Legs
Bandos tassets
Ring
Warrior / berserker ring

Strategy

  1. 1

    Match the style

    Rex is weak to ranged (fought in melee under prayer), Prime to melee, Supreme to ranged. Wrong-style hits barely register.

  2. 2

    Solo Rex safely

    New players can safespot Rex from the ledge and pray Melee, farming the Berserker ring with almost no risk.

  3. 3

    Full trio

    Experienced teams tank all three kings at once for maximum kill count and every ring at once.

Notable drops

ItemRarityValue
Berserker ring
Unique
1/1282.6m
Archers ring
Unique
1/1281.5m
Seers ring
Unique
1/128240k
Warrior ring1/12860k
Dragon axe1/12855k
Pet dagannoth prime1/5000

Compare with other bosses