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Gear progression

Magic armour

Which magic gear raises my damage most?

20 tracked items14 progression families

See your position on this path. Mark what you own — or connect RuneLite — and this page shows what you own, what's next, and what's already superseded.

Open gear checklist

The core progression

  1. Mystic robe bottom
  2. Ahrim's robeskirt
  3. Ancestral robe bottom

Modern magic armour adds a percentage magic-damage bonus, so the top sets increase your damage rather than just your accuracy and defence. This ladder covers the body, legs and helm slots from cheap Mystic robes to the Ancestral set worn at the highest-end magic content.

When to move up a tier

Mystic and the mid-tier robes are enough while you're training or doing everyday magic content. Ancestral's damage bonus only earns its price on weapons that scale with it — most notably alongside a Shadow — so upgrade the weapon and levels first, then the robes.

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Mystic robe bottom

Mystic robe bottom

~47.1k

The entry-level magic legs — the cheap base before Ahrim's/Ancestral.

Requires40 Magic20 Defence

Obtained from: Monster drops (magic monsters)

Ahrim's robeskirt

Ahrim's robeskirt

Upgrade
Degrades~1.5m

The standard magic legs — a strong offensive piece that degrades, held until Ancestral.

Requires70 Magic70 Defence

Obtained from: Barrows

Ancestral robe bottom

Ancestral robe bottom

Upgrade
~63.2m

Best-in-slot magic legs with a magic-damage percentage bonus — the endgame legs above Ahrim's.

Requires75 Magic65 Defence

Obtained from: Chambers of Xeric

Recommended at:Kraken
Mystic robe top

Mystic robe top

~71.4k

The entry-level magic body with an offensive magic bonus — the cheap base before Ahrim's/Ancestral.

Requires40 Magic20 Defence

Obtained from: Monster drops (magic monsters)

Ahrim's robetop

Ahrim's robetop

Upgrade
Degrades~1.4m

The standard magic body for most accounts — a strong offensive chest that degrades and needs repair.

Requires70 Magic70 Defence

Obtained from: Barrows

Ancestral robe top

Ancestral robe top

Upgrade
~95.8m

Best-in-slot magic body with a magic-damage percentage bonus — the endgame chest above Ahrim's.

Requires75 Magic65 Defence

Obtained from: Chambers of Xeric

Void knight robe

Void knight robe

Alternative
Untradeable

The legs of the Void set — part of the damage-boosting bonus, a cheap hybrid option across styles.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Pest Control (reward shop)

Elite void robe

Elite void robe

Alternative
Untradeable

The upgraded Void legs — the elite counterpart to the Void robe with an added damage bonus.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Void robe upgrade (needs Hard Western Provinces Diary)

Void knight top

Void knight top

Alternative
Untradeable

With the matching helm, boosts damage/accuracy in one style — a cheap hybrid body for accounts without best-in-slot sets.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Pest Control (reward shop)

Elite void top

Elite void top

Alternative
Untradeable

An upgraded Void top adding a magic/ranged damage bonus over regular Void — the better hybrid body once the Hard Western diary is done.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Void top upgrade (needs Hard Western Provinces Diary)

Other body / legs / helm options

Blue moon helm

Blue moon helm

~712.5k

Part of the Blue moon magic set — a mid-game magic set.

Requires50 Defence75 Magic

Obtained from: Moons of Peril (Lunar Chest)

Blue moon chestplate

Blue moon chestplate

~1.4m

Part of the Blue moon magic set.

Requires50 Defence75 Magic

Obtained from: Moons of Peril (Lunar Chest)

Blue moon tassets

Blue moon tassets

~3.8m

Part of the Blue moon magic set.

Requires50 Defence75 Magic

Obtained from: Moons of Peril (Lunar Chest)

Void mage helm

Void mage helm

Untradeable

Completes the magic Void bonus — mainly used for hybrid Zulrah/Vorkath-style rotations.

Requires42 Attack42 Strength42 Defence42 Hitpoints42 Ranged42 Magic22 Prayer

Obtained from: Pest Control (reward shop)

Eternal boots

Eternal boots

~4m

Best-in-slot magic boots with an offensive magic bonus — the endgame feet slot for magic.

Requires75 Magic75 Defence

Obtained from: Infinity boots + Eternal crystal (Cerberus)

Virtus mask

Virtus mask

~4.7m

Boosts Ancient Magicks damage — best where barrage/Ancients are used, e.g. with the Ancient sceptre.

Requires78 Magic75 Defence

Obtained from: Desert Treasure II bosses

Virtus robe bottom

Virtus robe bottom

~22.3m

Magic legs boosting Ancient Magicks damage — best for barrage/freeze content over Ancestral.

Requires78 Magic75 Defence

Obtained from: Desert Treasure II bosses

Dropped by:Duke Sucellus
Virtus robe top

Virtus robe top

~33.2m

A magic body that boosts Ancient Magicks damage — best for barrage/freeze content, sidegrade to Ancestral otherwise.

Requires78 Magic75 Defence

Obtained from: Desert Treasure II bosses

Dropped by:The Leviathan
Ancestral hat

Ancestral hat

~49.2m

Best-in-slot magic helmet with an offensive magic-damage bonus — part of the endgame magic set.

Requires75 Magic65 Defence

Obtained from: Chambers of Xeric

Avernic treads

Avernic treads

~146.1m

Endgame hybrid boots that beat the style-specific boots in most stats — one boot for every combat style, or the base for the style-specific upgrades.

Requires80 Defence80 Strength80 Ranged80 Magic

Obtained from: Doom of Mokhaiotl (base form)

Strict upgrades stack vertically; sidegrades are shown as branches — one is not simply better than another, they solve different problems. Independent families are kept separate rather than forced into a single ladder. Values are illustrative; composite items are valued from their components.

Gear checklist

Track what you own

Bossing hub

Where this gear is used & dropped

Progression planner

Fold gear into your next steps

How to read this magic armour progression

ScapePath maps this category as an upgrade graph, not a single price ladder. A strict upgrade replaces the item below it — it does everything the earlier piece did and more, so owning it makes the earlier one redundant. A sidegrade sits beside its peers because it solves a different problem, and independent familiesare kept apart because they aren't on the same line at all.

This page holds 14 separate families. Buy the next rung on the line you're actually on rather than the most expensive item on the page — the goal is the upgrade that changes your kills.

Related upgrade paths