Gear progression
Magic armour
Which magic gear raises my damage most?
See your position on this path. Mark what you own — or connect RuneLite — and this page shows what you own, what's next, and what's already superseded.
Open gear checklistThe core progression
- Mystic robe bottom
- Ahrim's robeskirt
- Ancestral robe bottom
Modern magic armour adds a percentage magic-damage bonus, so the top sets increase your damage rather than just your accuracy and defence. This ladder covers the body, legs and helm slots from cheap Mystic robes to the Ancestral set worn at the highest-end magic content.
When to move up a tier
Mystic and the mid-tier robes are enough while you're training or doing everyday magic content. Ancestral's damage bonus only earns its price on weapons that scale with it — most notably alongside a Shadow — so upgrade the weapon and levels first, then the robes.

Mystic robe bottom
~47.1kThe entry-level magic legs — the cheap base before Ahrim's/Ancestral.
Obtained from: Monster drops (magic monsters)

Ahrim's robeskirt
The standard magic legs — a strong offensive piece that degrades, held until Ancestral.
Obtained from: Barrows

Ancestral robe bottom
Best-in-slot magic legs with a magic-damage percentage bonus — the endgame legs above Ahrim's.
Obtained from: Chambers of Xeric

Mystic robe top
~71.4kThe entry-level magic body with an offensive magic bonus — the cheap base before Ahrim's/Ancestral.
Obtained from: Monster drops (magic monsters)

Ahrim's robetop
The standard magic body for most accounts — a strong offensive chest that degrades and needs repair.
Obtained from: Barrows

Ancestral robe top
Best-in-slot magic body with a magic-damage percentage bonus — the endgame chest above Ahrim's.
Obtained from: Chambers of Xeric

Void knight robe
The legs of the Void set — part of the damage-boosting bonus, a cheap hybrid option across styles.
Obtained from: Pest Control (reward shop)

Elite void robe
The upgraded Void legs — the elite counterpart to the Void robe with an added damage bonus.
Obtained from: Void robe upgrade (needs Hard Western Provinces Diary)

Void knight top
With the matching helm, boosts damage/accuracy in one style — a cheap hybrid body for accounts without best-in-slot sets.
Obtained from: Pest Control (reward shop)

Elite void top
An upgraded Void top adding a magic/ranged damage bonus over regular Void — the better hybrid body once the Hard Western diary is done.
Obtained from: Void top upgrade (needs Hard Western Provinces Diary)
Other body / legs / helm options

Blue moon helm
~712.5kPart of the Blue moon magic set — a mid-game magic set.
Obtained from: Moons of Peril (Lunar Chest)

Blue moon chestplate
~1.4mPart of the Blue moon magic set.
Obtained from: Moons of Peril (Lunar Chest)

Blue moon tassets
~3.8mPart of the Blue moon magic set.
Obtained from: Moons of Peril (Lunar Chest)

Void mage helm
UntradeableCompletes the magic Void bonus — mainly used for hybrid Zulrah/Vorkath-style rotations.
Obtained from: Pest Control (reward shop)

Eternal boots
~4mBest-in-slot magic boots with an offensive magic bonus — the endgame feet slot for magic.
Obtained from: Infinity boots + Eternal crystal (Cerberus)

Virtus mask
~4.7mBoosts Ancient Magicks damage — best where barrage/Ancients are used, e.g. with the Ancient sceptre.
Obtained from: Desert Treasure II bosses

Virtus robe bottom
~22.3mMagic legs boosting Ancient Magicks damage — best for barrage/freeze content over Ancestral.
Obtained from: Desert Treasure II bosses

Virtus robe top
~33.2mA magic body that boosts Ancient Magicks damage — best for barrage/freeze content, sidegrade to Ancestral otherwise.
Obtained from: Desert Treasure II bosses

Ancestral hat
~49.2mBest-in-slot magic helmet with an offensive magic-damage bonus — part of the endgame magic set.
Obtained from: Chambers of Xeric

Avernic treads
~146.1mEndgame hybrid boots that beat the style-specific boots in most stats — one boot for every combat style, or the base for the style-specific upgrades.
Obtained from: Doom of Mokhaiotl (base form)
Strict upgrades stack vertically; sidegrades are shown as branches — one is not simply better than another, they solve different problems. Independent families are kept separate rather than forced into a single ladder. Values are illustrative; composite items are valued from their components.
Gear checklist
Track what you own
Bossing hub
Where this gear is used & dropped
Progression planner
Fold gear into your next steps
How to read this magic armour progression
ScapePath maps this category as an upgrade graph, not a single price ladder. A strict upgrade replaces the item below it — it does everything the earlier piece did and more, so owning it makes the earlier one redundant. A sidegrade sits beside its peers because it solves a different problem, and independent familiesare kept apart because they aren't on the same line at all.
This page holds 14 separate families. Buy the next rung on the line you're actually on rather than the most expensive item on the page — the goal is the upgrade that changes your kills.