Zulrah
Rotations reward the patient
A solo snake boss that cycles through phases you must react to. High skill ceiling, but among the best gp/hr in the game once mastered.
Profit
4.2m/hr
~131k / kill
Kills / hr
32
Experienced
Combat lvl
90+
Recommended
Hitpoints
500
Max hit
41
Unprotected
Should you fight this?
What you get out of Zulrah, so you can decide if it fits your goals right now.
- Up to 4.2m gp/hr — one of the strongest solo methods.
- Teaches phase-reaction and gear-switching that transfers to raids.
- Tanzanite/magic/serpentine fang unlocks the serpentine helm.
- No hard gear gate — learnable in mid-tier gear.
Gear setups
Pick the setup that matches your bank. Every upgrade here links back to the Gear hub.
- Weapon (rng)
- Toxic blowpipe
- Weapon (mag)
- Trident of the swamp
- Body
- Karil's leathertop / ancestral
- Cape
- Ava's assembler
- Ring
- Berserker / seers (i)
Upgrade paths for this fight
Strategy
- 1
Learn the rotations
Zulrah has 4 spawn rotations. Memorise them so you pre-position and pre-switch prayer before each phase appears.
- 2
Green (melee/range) phase
Pray Melee is not needed — use Protect from Missiles and attack with ranged from the correct tile.
- 3
Blue (magic) phase
Switch to Protect from Magic and swap to your ranged weapon; the blue form is weak to ranged.
- 4
Red (melee) phase
Move away — the red form does heavy melee. Keep attacking with ranged and reposition for the next spawn.
Notable drops
| Item | Rarity | Value |
|---|---|---|
| Tanzanite fang Unique | 1/512 | 5.4m |
| Magic fang Unique | 1/512 | 3.1m |
| Serpentine visage Unique | 1/512 | 6.4m |
| Zul-andra teleport | Common | 1.5k |
| Onyx bolt tips | Common | 190k |
| Jar of swamp | 1/15000 | 130k |