Zulrah
Rotations reward the patient
A solo snake boss that cycles through phases you must react to. High skill ceiling, but among the best gp/hr in the game once mastered.
At a glance
- Requirement
- Regicide (partial) To start
- Rec. combat
- 90+
- Profit
- 1.8m/hr 20 kills/hr · verified
- Difficulty
- Advanced 500 HP · max 41
- Best style
- Ranged / Magic
- Chase drops
- Tanzanite fang, Magic fang, Serpentine visage Why go
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Checking your target…
Should you fight this?
What you get out of Zulrah, so you can decide if it fits your goals right now.
- Strong, consistent solo gp with no team or reward economy needed.
- Teaches phase-reaction and gear-switching that transfers to raids.
- Tanzanite/magic/serpentine fang unlocks the serpentine helm.
- No hard gear gate — learnable in mid-tier gear.
How to get there
The best ways to reach Zulrah in Zul-Andra. Requirements are checked against your account on the readiness panel above.
Zul-andra teleport scroll
- 1Read a Zul-andra teleport scroll to arrive beside the shrine.
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2 alternative routes
Fairy ring BJS → stepping stones
- 1Travel with fairy ring code BJS to the small island west of Zul-Andra.
- 2Leap across the stepping stones to the shrine.
Charter ship → Port Tyras, run south
- 1Charter a ship to Port Tyras.
- 2Run south to the Zul-Andra shrine.
Gear setups
Pick the setup that matches your bank. Every upgrade here links back to the Gear hub.
Upgrade paths for this fight
Strategy
- 1
Learn the rotations
Zulrah has four fixed spawn rotations. Memorise them so you pre-position and pre-switch prayer and weapon before each form appears — this is the whole skill of the fight.
- 2
Prep the trip
Anti-venom+ is mandatory; also bring both weapon styles (ranged + magic), prayer restores, and stat-boost food. A pet/ring of recoil helps clear the 1 HP snakelings.
Key mechanics
What can kill you at Zulrah, and what to do about it. For the full breakdown, see the OSRS Wiki link below.
Venom
Zulrah's attacks and its toxic clouds inflict venom, which ramps up fast — anti-venom+ is mandatory or the poison alone can kill you.
Green form (ranged)
Attacks with ranged and is weak to magic — pray Protect from Missiles and keep attacking from the correct tile.
Blue form (magic)
Attacks with magic and is weak to ranged — swap to Protect from Magic and your ranged weapon; it relocates, so reposition too.
Red form (melee)
Rears up for a heavy tail-whip melee hit that can stun — step out of the targeted area and keep ranging it.
Prayer-swap phase
Late rotations alternate magic and ranged attacks every hit — flick the matching overhead prayer each time or take big chip damage.
Toxic clouds
Venom clouds linger on tiles you've stood on — move around them rather than through them.
Notable drops
| Item | Rarity | Value |
|---|---|---|
Tanzanite fangUnique | 1/512 | 9.4m |
Magic fangUnique | 1/512 | 3.1m |
Serpentine visageUnique | 1/512 | 3m |
Zul-andra teleport | Common | 13.2k |
Onyx bolt tips | Common | 8.1k |
Jar of swamp | 1/15000 | 46.8k |
Drop probability by KC
For every Zulrahdrop with a fixed rate, see the chance you’ve received at least one copy by your kill count. Sign in with a linked account to use your live KC.
Enter your KC to see the chance you’ve seen each drop at least once.
| Drop | Rate | Chance by KC |
|---|---|---|
Tanzanite fangUnique | 1/512 | — |
Magic fangUnique | 1/512 | — |
Serpentine visageUnique | 1/512 | — |
Zul-andra teleport | Common | — |
Onyx bolt tips | Common | — |
Jar of swamp | 1/15000 | — |
These figures are an independent-roll estimate: they treat every kill as a separate roll at the listed rate ( 1 − (1 − p)KC). Real drops can involve guaranteed rolls, point/invocation scaling or completion rewards, so the true odds may differ. A probability is never a guarantee — even far above 90%, the drop is never owed to you. Drops without a fixed 1/Nrate show “—”.
Prerequisite quests
Quests that gate access to Zulrah, plus the quest chain each one sits behind.
Regicide
Progression after this boss
Once Zulrah feels comfortable, these are the natural next steps up in difficulty and payout.
Frequently asked questions
How much gp/hr is Zulrah in OSRS?
Zulrah earns approximately 1.8m per hour at around 20 kills/hour, based on the OSRS Wiki money making guide. Rates vary with gear and experience.
What are the requirements for Zulrah?
Zulrah requires Regicide.
What combat level do you need for Zulrah?
A combat level of 90+ is recommended for Zulrah.
What combat style is best for Zulrah?
Zulrah is best fought with Ranged and Magic.
How hard is Zulrah?
Zulrah is an Advanced-tier boss with 500 hitpoints and a max hit of 41.
What does Zulrah drop?
Notable drops from Zulrah include Tanzanite fang, Magic fang and Serpentine visage.
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