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Ranged
Magic

Zulrah

Rotations reward the patient

A solo snake boss that cycles through phases you must react to. High skill ceiling, but among the best gp/hr in the game once mastered.

Profit

4.2m/hr

~131k / kill

Kills / hr

32

Experienced

Combat lvl

90+

Recommended

Hitpoints

500

Max hit

41

Unprotected

Should you fight this?

What you get out of Zulrah, so you can decide if it fits your goals right now.

  • Up to 4.2m gp/hr — one of the strongest solo methods.
  • Teaches phase-reaction and gear-switching that transfers to raids.
  • Tanzanite/magic/serpentine fang unlocks the serpentine helm.
  • No hard gear gate — learnable in mid-tier gear.

Gear setups

Pick the setup that matches your bank. Every upgrade here links back to the Gear hub.

Ranged
Two-way switch: blowpipe + trident covers all phases.
Weapon (rng)
Toxic blowpipe
Weapon (mag)
Trident of the swamp
Body
Karil's leathertop / ancestral
Cape
Ava's assembler
Ring
Berserker / seers (i)

Strategy

  1. 1

    Learn the rotations

    Zulrah has 4 spawn rotations. Memorise them so you pre-position and pre-switch prayer before each phase appears.

  2. 2

    Green (melee/range) phase

    Pray Melee is not needed — use Protect from Missiles and attack with ranged from the correct tile.

  3. 3

    Blue (magic) phase

    Switch to Protect from Magic and swap to your ranged weapon; the blue form is weak to ranged.

  4. 4

    Red (melee) phase

    Move away — the red form does heavy melee. Keep attacking with ranged and reposition for the next spawn.

Notable drops

ItemRarityValue
Tanzanite fang
Unique
1/5125.4m
Magic fang
Unique
1/5123.1m
Serpentine visage
Unique
1/5126.4m
Zul-andra teleportCommon1.5k
Onyx bolt tipsCommon190k
Jar of swamp1/15000130k

Compare with other bosses