Advanced
Melee
Magic
The Nightmare
Team DPS check
A large-team magic boss with rotating attack styles and totem phases. Drops the inquisitor's set and orbs used for the strongest staves.
Profit
2.4m/hr
~200k / kill
Kills / hr
12
Experienced
Combat lvl
110+
Recommended
Hitpoints
2,400
Max hit
60
Unprotected
Should you fight this?
What you get out of The Nightmare, so you can decide if it fits your goals right now.
- Inquisitor's armour is BiS for crush-based melee setups.
- Nightmare staff orbs create some of the best magic weapons.
- Scales well with coordinated teams — social endgame content.
- Good gp/hr with strong unique value per drop.
Gear setups
Pick the setup that matches your bank. Every upgrade here links back to the Gear hub.
Melee
Crush weapons shine due to the boss's defence stats.- Weapon
- Inquisitor's mace / Scythe of vitur
- Head
- Inquisitor's great helm
- Body
- Inquisitor's hauberk
- Legs
- Inquisitor's plateskirt
- Ring
- Ultor ring
Upgrade paths for this fight
Strategy
- 1
Watch the attack style
The Nightmare rotates melee, ranged and magic. Match your overhead prayer to her current animation.
- 2
Totem / flower phase
Avoid the spore tiles that spawn under players and destroy husks quickly to prevent being trapped.
- 3
Sleepwalkers
At each power-down, kill the parasite sleepwalkers before they reach and heal the boss.
Notable drops
| Item | Rarity | Value |
|---|---|---|
| Inquisitor's hauberk Unique | 1/1200 | 42m |
| Nightmare staff (orb) Unique | 1/900 | 24m |
| Inquisitor's mace Unique | 1/1800 | 62m |
| Slepey tablet | 1/1600 | 3.5m |
| Jar of dreams | 1/2000 | 200k |