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OSRS Bossing Progression Guide

13 min read Last reviewed 27 August 2026

Search intent: “What boss should I fight next?

The short answer

Start with beginner bosses once you have ~70 combat stats and a Slayer helm or basic Barrows gear: Obor, Bryophyta, the Giant Mole, Sarachnis and Barrows. Then learn a repeatable moneymaker like Zulrah or Vorkath (both need quests), move into God Wars, and only then attempt raids.

When should you start bossing?

You can kill your first bosses earlier than most players think. The honest gate isn't a level — it's three things: around 70+ in your main combat stats, a reliable food and prayer supply, and the basics of prayer-switching so you can flick Protect from Melee/Missiles/ Magic. If you can do that, the beginner bosses below are open to you.

Bossing matters because it's where OSRS's best rewards and most efficient gp live. A single money boss on farm changes an account: it funds every gear upgrade and removes the “I can't afford supplies” problem for good. The goal of this guide is to get you from your first safe kill to a repeatable moneymaker, then toward the endgame.

Learn on task

Wherever possible, kill bosses while on a Slayer task with a Slayer helm — the bonus damage and the Slayer XP make every learning attempt more productive.

Beginner bosses

These are the training wheels of OSRS PvM. Every one is soloable with mid-tier gear, and several are quest-locked in a good way — the quest teaches you the fight.

BossRough requirementWhy fight it
OborGiant key from Hill GiantsA gentle first solo boss; his chest can drop the Hill giant club
BryophytaMossy key from Moss GiantsOne of the best free-to-play bosses; drops the essence for Bryophyta's staff
Giant Mole~70 combat, prayer switchingHigh kill speed once learned; good early GP and a pet
SarachnisNo quest — just a slash weapon to enterConsistent supplies and the Sarachnis cudgel; forgiving fight
BarrowsCombat + basic gearThe classic mid-game money and gear source; low risk

Barrowsdeserves special mention: it needs no quests, has essentially zero death risk, and drops gear you'll actually use (Dharok's, Ahrim's, and the off-hand pieces). It's the perfect bridge between “never bossed” and “confident soloing.”

Early/mid-game moneymakers

Once beginner bosses feel routine, the priority becomes a repeatable moneymaker— a boss you can farm for hours that pays for your account's growth. These are the ones worth learning properly.

  • Zulrah — a rotation-based solo boss reached by progressing Regicide as far as Port Tyras. Excellent gp/hr and a top early-money target, though the rotations take practice.
  • Vorkath — unlocked by Dragon Slayer II. Very consistent, high gp/hr, and one of the best “farmable” bosses in the game for a mid-level account.
  • Perilous Moons— a newer, gear-generous fight that's friendly to accounts building their first setups.
  • Kraken and the Alchemical Hydra — Slayer-locked bosses that combine XP with strong drops (the trident and the hydra's claw/leather).

God Wars Dungeon

The God Wars Dungeon (GWD) is the traditional step up to group-viable, higher-tier PvM. Each of its four generals drops one of the Bandos, Armadyl, Saradomin or Zamorak sets, plus the god weapons and hilts. You need killcount against a god's followers to enter their room, which naturally paces your learning.

GeneralStyle to bringSignature drops
General GraardorMelee/rangedBandos chestplate & tassets, Bandos hilt
Kree'arraRangedArmadyl armour, Armadyl hilt
Commander ZilyanaRanged/meleeSaradomin sword, Armadyl crossbow, Saradomin hilt
K'ril TsutsarothMeleeZamorakian spear, staff of the dead, Zamorak hilt

Bandos (Graardor) is usually the first general players farm, because Bandos tassets and chestplate are a lasting melee upgrade you'll keep well into the endgame.

Slayer, wilderness & endgame

Beyond GWD, the boss landscape splits into a few lanes. High-level Slayer bossesCerberus, the Abyssal Sire and the Thermonuclear smoke devil — require Slayer levels and reward the primordial/eternal/pegasian crystals and the occult necklace. Wilderness bosses like Callisto, Venenatis and Vet'ion carry PK risk but drop the powerful voidwaker components and ring pieces.

The true endgame is raids plus solo endgame bosses like the DT2 awakened fights and Nex. These demand strong gear in multiple styles and clean prayer play — they're the reward for everything the earlier stages built.

Choosing your next boss

Your next boss should be gated by exactly one thing you can go get. If a boss needs a quest, that quest is your task. If it needs a Slayer level, that's your task. Don't jump three tiers ahead and die repeatedly to a fight your gear can't sustain — pick the boss that's one clean upgrade away.

Ranked for your account

The bossing hub does this automatically: link your account and it ranks every boss by profit and difficulty for your current stats and gear, and tells you the exact quest or level standing between you and the ones you're not ready for yet.

Take this further with ScapePath

A guide can tell you the general path. These tools apply it to your account — your stats, your quests, your bank — so the next step is always specific to you.

Keep reading

Requirements, drop mechanics and unlock names in this guide are checked against the live game and the Old School RuneScape Wiki. Factual OSRS mechanics originate with Jagex and the community Wiki; the explanations, structure and recommendations here are ScapePath's own. Last reviewed 27 August 2026.