When should you start bossing?
You can kill your first bosses earlier than most players think. The honest gate isn't a level — it's three things: around 70+ in your main combat stats, a reliable food and prayer supply, and the basics of prayer-switching so you can flick Protect from Melee/Missiles/ Magic. If you can do that, the beginner bosses below are open to you.
Bossing matters because it's where OSRS's best rewards and most efficient gp live. A single money boss on farm changes an account: it funds every gear upgrade and removes the “I can't afford supplies” problem for good. The goal of this guide is to get you from your first safe kill to a repeatable moneymaker, then toward the endgame.
Learn on task
Wherever possible, kill bosses while on a Slayer task with a Slayer helm — the bonus damage and the Slayer XP make every learning attempt more productive.
Beginner bosses
These are the training wheels of OSRS PvM. Every one is soloable with mid-tier gear, and several are quest-locked in a good way — the quest teaches you the fight.
| Boss | Rough requirement | Why fight it |
|---|---|---|
| Obor | Giant key from Hill Giants | A gentle first solo boss; his chest can drop the Hill giant club |
| Bryophyta | Mossy key from Moss Giants | One of the best free-to-play bosses; drops the essence for Bryophyta's staff |
| Giant Mole | ~70 combat, prayer switching | High kill speed once learned; good early GP and a pet |
| Sarachnis | No quest — just a slash weapon to enter | Consistent supplies and the Sarachnis cudgel; forgiving fight |
| Barrows | Combat + basic gear | The classic mid-game money and gear source; low risk |
Barrowsdeserves special mention: it needs no quests, has essentially zero death risk, and drops gear you'll actually use (Dharok's, Ahrim's, and the off-hand pieces). It's the perfect bridge between “never bossed” and “confident soloing.”
Early/mid-game moneymakers
Once beginner bosses feel routine, the priority becomes a repeatable moneymaker— a boss you can farm for hours that pays for your account's growth. These are the ones worth learning properly.
- Zulrah — a rotation-based solo boss reached by progressing Regicide as far as Port Tyras. Excellent gp/hr and a top early-money target, though the rotations take practice.
- Vorkath — unlocked by Dragon Slayer II. Very consistent, high gp/hr, and one of the best “farmable” bosses in the game for a mid-level account.
- Perilous Moons— a newer, gear-generous fight that's friendly to accounts building their first setups.
- Kraken and the Alchemical Hydra — Slayer-locked bosses that combine XP with strong drops (the trident and the hydra's claw/leather).
God Wars Dungeon
The God Wars Dungeon (GWD) is the traditional step up to group-viable, higher-tier PvM. Each of its four generals drops one of the Bandos, Armadyl, Saradomin or Zamorak sets, plus the god weapons and hilts. You need killcount against a god's followers to enter their room, which naturally paces your learning.
| General | Style to bring | Signature drops |
|---|---|---|
| General Graardor | Melee/ranged | Bandos chestplate & tassets, Bandos hilt |
| Kree'arra | Ranged | Armadyl armour, Armadyl hilt |
| Commander Zilyana | Ranged/melee | Saradomin sword, Armadyl crossbow, Saradomin hilt |
| K'ril Tsutsaroth | Melee | Zamorakian spear, staff of the dead, Zamorak hilt |
Bandos (Graardor) is usually the first general players farm, because Bandos tassets and chestplate are a lasting melee upgrade you'll keep well into the endgame.
Slayer, wilderness & endgame
Beyond GWD, the boss landscape splits into a few lanes. High-level Slayer bosses — Cerberus, the Abyssal Sire and the Thermonuclear smoke devil — require Slayer levels and reward the primordial/eternal/pegasian crystals and the occult necklace. Wilderness bosses like Callisto, Venenatis and Vet'ion carry PK risk but drop the powerful voidwaker components and ring pieces.
The true endgame is raids plus solo endgame bosses like the DT2 awakened fights and Nex. These demand strong gear in multiple styles and clean prayer play — they're the reward for everything the earlier stages built.
Choosing your next boss
Your next boss should be gated by exactly one thing you can go get. If a boss needs a quest, that quest is your task. If it needs a Slayer level, that's your task. Don't jump three tiers ahead and die repeatedly to a fight your gear can't sustain — pick the boss that's one clean upgrade away.
Ranked for your account
The bossing hub does this automatically: link your account and it ranks every boss by profit and difficulty for your current stats and gear, and tells you the exact quest or level standing between you and the ones you're not ready for yet.
Take this further with ScapePath
A guide can tell you the general path. These tools apply it to your account — your stats, your quests, your bank — so the next step is always specific to you.
Bossing hub
Every boss ranked for your stats by profit and difficulty, with the gear and quests each one needs.
Gear paths
Best-in-slot and budget setups for melee, ranged and magic, with the upgrade order.
Money Makers
Live gp/hr methods filtered to what your account can actually do right now.
Planner
Weighs every quest, boss, skill and money method against your account and tells you what to do next.
Keep reading
- OSRS Gear Progression GuideThe OSRS gear upgrade path for melee, ranged and magic — early, mid and endgame setups, the best upgrades per GP, and the common gear mistakes that waste your bank.
- OSRS Raids Progression GuideA beginner's path into OSRS raids: what Chambers of Xeric, Theatre of Blood and Tombs of Amascut require, which to learn first, budget setups, and the rewards worth chasing.
- OSRS Progression GuideA stage-by-stage roadmap for Old School RuneScape: what to prioritise in the early, mid and late game, how quests, skills, gear and bossing feed each other, and how to always know your best next move.
Requirements, drop mechanics and unlock names in this guide are checked against the live game and the Old School RuneScape Wiki. Factual OSRS mechanics originate with Jagex and the community Wiki; the explanations, structure and recommendations here are ScapePath's own. Last reviewed 27 August 2026.