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OSRS Raids Progression Guide

12 min read Last reviewed 27 August 2026

Search intent: “I've never raided — which one should I learn first?

The short answer

Learn Tombs of Amascut first. Its scalable invocation system lets you start at a low, forgiving difficulty and grow into it solo, and its rewards (Osmumten's fang, Masori armour, Tumeken's shadow) are widely useful. Chambers of Xeric is the classic next step; Theatre of Blood is the hardest and most team-dependent.

What are OSRS raids?

Raids are OSRS's endgame PvM content: multi-room, multi-boss challenges that reward the best items in the game. There are three — Chambers of Xeric (CoX), Theatre of Blood (ToB) and Tombs of Amascut (ToA) — each with its own mechanics, difficulty curve and unique drop table. Unlike a single boss, a raid tests your consistency across a whole gauntlet, so it demands broader gear and cleaner play.

They're worth learning for two reasons: the loot (best-in-slot weapons and armour) and the fact that raids are where a “finished” account keeps progressing. But you don't walk in cold — each raid has real prerequisites.

Which raid should you learn first?

For almost everyone the answer is Tombs of Amascut. Its invocation system lets you dial the difficulty up or down: you can start at a very low, forgiving raid level to learn the rooms with little risk, then raise the level for better loot as you improve. It's soloable, and its rewards — Osmumten's fang, Masori ranged armour and the Tumeken's shadow — are broadly useful.

Start ToA low, then scale

Run Tombs at a low invocation level first. Learn the puzzle and boss rooms with minimal death risk, then push the raid level up as your consistency grows — the loot scales with the difficulty you set.

Chambers of Xeric

The original OSRS raid. CoX generates a randomised dungeon of skilling and combat rooms leading to the Great Olm. It rewards versatility — you may need to fight, skill and solve small puzzles in one run — and favours magic and ranged. Its headline drops are the Twisted bow(one of the best ranged weapons in the game), the Dragon hunter crossbow, the Dinh's bulwark and the Kodai wand. Solo CoX is a common progression step after ToA.

Theatre of Blood

The hardest and most team-oriented of the three. ToB is a fixed sequence of bosses culminating in the Verzik fight, with punishing mechanics and shared team health pressure — a single player's mistake can wipe the run. It rewards the Scythe of Vitur (the best melee weapon for many bosses), the Ghrazi rapier, the Sanguinesti staff and Justiciar armour. Learn it last, ideally with a group, once your gear and prayer play are solid.

RaidBest for learning?Signature reward
Tombs of AmascutYes — scalable, soloableOsmumten's fang, Masori armour, Tumeken's shadow
Chambers of XericGood second raidTwisted bow, Dragon hunter crossbow
Theatre of BloodLearn last, team-basedScythe of Vitur, Ghrazi rapier

Tombs of Amascut

ToA is built around four boss paths and a final fight against Tumeken's warden, wrapped in the invocation system that makes it the most approachable raid. You choose which invocations to switch on, each adding difficulty and reward. Because you control the difficulty, ToA is the best place to learn raid fundamentals — prayer switching under pressure, gear swaps, and reading boss attacks — without the high entry cost of the other two.

What to upgrade before raiding

Don't buy a full endgame setup to start — but do bring the basics that make learning survivable:

  • A capable weapon in at least two styles (e.g. blowpipe + a magic weapon + a melee spec).
  • Solid prayer bonus gear and enough Prayer/Herblore for brews and restores.
  • Comfortable prayer-switching — raids punish slow flicks harder than any single boss.
  • Quests that gate gear you'll rely on (Ancient Magicks, dragon slayer path, etc.).

Slot raids into your progression

The ScapePath raids hublists each raid's requirements, rewards and where it sits in your journey, and links to the gear paths and bosses that prepare you. The plannertells you whether you're ready — and what to fix if you're not.

Take this further with ScapePath

A guide can tell you the general path. These tools apply it to your account — your stats, your quests, your bank — so the next step is always specific to you.

Keep reading

Requirements, drop mechanics and unlock names in this guide are checked against the live game and the Old School RuneScape Wiki. Factual OSRS mechanics originate with Jagex and the community Wiki; the explanations, structure and recommendations here are ScapePath's own. Last reviewed 27 August 2026.