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OSRS Money Making Progression Guide

11 min read Last reviewed 27 August 2026

Search intent: “How do I actually make money at my level?

The short answer

Match the method to your account, not to the top of a gp/hr chart. Low levels earn steady gp from collection and low-req skilling; once you have combat stats and a quest or two, repeatable bosses like Zulrah and Vorkath become your engine. Reinvest into gear that unlocks faster methods.

Your first 100k

At a brand-new account, the goal isn't a fat bank — it's enough gp to stop worrying about supplies. Ignore the flashy gp/hr leaderboards; they assume gear and quests you don't have yet. Focus on low-requirement, low-risk income:

  • Collecting and high-alching drops from safe monsters as you train combat.
  • Early gathering — Mining iron/coal, Woodcutting, Fishing — sold on the Grand Exchange.
  • Selling quest-reward items and picking up freebies from beginner content.

The first 100k funds a rune weapon, some armour and food — everything a fresh account actually needs to start doing content.

Your first 1M

The jump to a million is where you build a small buffer and start reinvesting. Reliable early-account earners:

MethodRough requirementWhy it works
Herb runs (Farming)Low Farming + a few patches unlockedA few minutes every ~80 min; scales for your whole account
Barrows~70 combat, basic gearNo quests, no death risk, steady gear drops
Thieving stalls / Master FarmersThieving levelsMostly AFK, flexible income
Wintertodt / Tempoross50 FM / 35 FishingGroup skilling that pays in supplies and gp

Farming deserves a special mention — herb runs are one of the best effort-to-reward ratios in the game and you should start them as early as possible.

Mid-game money making

Once you have combat stats and a couple of quests done, your income engine becomes repeatable bosses. This is the stage where money stops being a grind and starts compounding.

  • Vorkath (needs Dragon Slayer II) — one of the most consistent solo moneymakers for a mid-level account.
  • Zulrah (needs the Underground Pass → Regicide line) — excellent gp/hr once you learn the rotations.
  • Slayer with a Slayer helm — some tasks (e.g. Alchemical Hydra, Kraken) pay strongly while giving XP.
  • Skilling staples for AFK income — Blast Furnace, Runecraft, Hunter chinning.

Passive + active is the sweet spot

Run herb/tree/birdhouse runs for passive gp and do a money boss for active gp. Together they fund upgrades far faster than either alone.

10M+ and PvM methods

At the high end, income is dominated by endgame bossing and raids, plus a few premium skilling methods. God Wars generals, the Nightmare, the Wilderness bosses (higher risk, high reward) and eventually raids — Chambers of Xeric, Theatre of Blood and Tombs of Amascut — are where the biggest, most reliable gp lives, dropping items worth tens or hundreds of millions.

If you play an Ironman, the calculus changes: since you can't buy gear, “money making” becomes resource making — herb runs for potions, Slayer for drops, and raids for the gear itself. Prioritise methods that produce what you need rather than raw gp.

What to spend it on

Money in OSRS is fuel, not a scoreboard. Turn it into progression:

  • Gear that unlocks or speeds up your next content (see the gear guide).
  • Buyable skill levels to clear a quest or gear requirement quickly.
  • Supplies so you can commit long, uninterrupted PvM sessions.

Filtered to what you can do now

The Money Makers hubshows live gp/hr and — when you link your account — hides the methods you can't do yet and surfaces the best ones for your exact levels and quests. It reads real Grand Exchange prices, so the numbers reflect the current economy, not a stale wiki table.

Take this further with ScapePath

A guide can tell you the general path. These tools apply it to your account — your stats, your quests, your bank — so the next step is always specific to you.

Keep reading

Requirements, drop mechanics and unlock names in this guide are checked against the live game and the Old School RuneScape Wiki. Factual OSRS mechanics originate with Jagex and the community Wiki; the explanations, structure and recommendations here are ScapePath's own. Last reviewed 27 August 2026.