Your first 100k
At a brand-new account, the goal isn't a fat bank — it's enough gp to stop worrying about supplies. Ignore the flashy gp/hr leaderboards; they assume gear and quests you don't have yet. Focus on low-requirement, low-risk income:
- Collecting and high-alching drops from safe monsters as you train combat.
- Early gathering — Mining iron/coal, Woodcutting, Fishing — sold on the Grand Exchange.
- Selling quest-reward items and picking up freebies from beginner content.
The first 100k funds a rune weapon, some armour and food — everything a fresh account actually needs to start doing content.
Your first 1M
The jump to a million is where you build a small buffer and start reinvesting. Reliable early-account earners:
| Method | Rough requirement | Why it works |
|---|---|---|
| Herb runs (Farming) | Low Farming + a few patches unlocked | A few minutes every ~80 min; scales for your whole account |
| Barrows | ~70 combat, basic gear | No quests, no death risk, steady gear drops |
| Thieving stalls / Master Farmers | Thieving levels | Mostly AFK, flexible income |
| Wintertodt / Tempoross | 50 FM / 35 Fishing | Group skilling that pays in supplies and gp |
Farming deserves a special mention — herb runs are one of the best effort-to-reward ratios in the game and you should start them as early as possible.
Mid-game money making
Once you have combat stats and a couple of quests done, your income engine becomes repeatable bosses. This is the stage where money stops being a grind and starts compounding.
- Vorkath (needs Dragon Slayer II) — one of the most consistent solo moneymakers for a mid-level account.
- Zulrah (needs the Underground Pass → Regicide line) — excellent gp/hr once you learn the rotations.
- Slayer with a Slayer helm — some tasks (e.g. Alchemical Hydra, Kraken) pay strongly while giving XP.
- Skilling staples for AFK income — Blast Furnace, Runecraft, Hunter chinning.
Passive + active is the sweet spot
Run herb/tree/birdhouse runs for passive gp and do a money boss for active gp. Together they fund upgrades far faster than either alone.
10M+ and PvM methods
At the high end, income is dominated by endgame bossing and raids, plus a few premium skilling methods. God Wars generals, the Nightmare, the Wilderness bosses (higher risk, high reward) and eventually raids — Chambers of Xeric, Theatre of Blood and Tombs of Amascut — are where the biggest, most reliable gp lives, dropping items worth tens or hundreds of millions.
If you play an Ironman, the calculus changes: since you can't buy gear, “money making” becomes resource making — herb runs for potions, Slayer for drops, and raids for the gear itself. Prioritise methods that produce what you need rather than raw gp.
What to spend it on
Money in OSRS is fuel, not a scoreboard. Turn it into progression:
- Gear that unlocks or speeds up your next content (see the gear guide).
- Buyable skill levels to clear a quest or gear requirement quickly.
- Supplies so you can commit long, uninterrupted PvM sessions.
Filtered to what you can do now
The Money Makers hubshows live gp/hr and — when you link your account — hides the methods you can't do yet and surfaces the best ones for your exact levels and quests. It reads real Grand Exchange prices, so the numbers reflect the current economy, not a stale wiki table.
Take this further with ScapePath
A guide can tell you the general path. These tools apply it to your account — your stats, your quests, your bank — so the next step is always specific to you.
Money Makers
Live gp/hr methods filtered to what your account can actually do right now.
Bossing hub
Every boss ranked for your stats by profit and difficulty, with the gear and quests each one needs.
Skilling hub
The fastest and most profitable training method at every level, per skill.
Planner
Weighs every quest, boss, skill and money method against your account and tells you what to do next.
Keep reading
- OSRS Gear Progression GuideThe OSRS gear upgrade path for melee, ranged and magic — early, mid and endgame setups, the best upgrades per GP, and the common gear mistakes that waste your bank.
- OSRS Skilling Progression GuideWhich OSRS skills actually matter and in what order — the quest-requirement levels, PvM-enabling skills and money-making skills worth prioritising, plus when to stop training a skill.
- OSRS Bossing Progression GuideWhen to start bossing in OSRS and the order to learn kills — from Obor and Barrows through Vorkath and God Wars to raids — with the gear, quests and stats each boss really needs.
Requirements, drop mechanics and unlock names in this guide are checked against the live game and the Old School RuneScape Wiki. Factual OSRS mechanics originate with Jagex and the community Wiki; the explanations, structure and recommendations here are ScapePath's own. Last reviewed 27 August 2026.