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OSRS Skilling Progression Guide

11 min read Last reviewed 27 August 2026

Search intent: “Which skills should I train first, and to what level?

The short answer

Train to unlocks and quest requirements first, not to arbitrary round numbers. Prioritise combat stats plus the support skills that gate content: Herblore (potions), Prayer (to 43/44/70), Agility (shortcuts), and a money-making skill. Everything else can be trained on demand when a goal needs it.

Which skills should you train first?

OSRS has 23 skills, and you do not need to push them all evenly. The most common early mistake is grinding one gathering skill to a high level for its own sake while your account can't do any real content. Train to unlocks and requirements first, and let goals pull the rest.

A good default priority for a general account:

  • Combat stats (Attack, Strength, Defence, Ranged, Magic, Hitpoints) — they gate almost everything and are trained partly for free through quests.
  • Prayer to the key breakpoints — the biggest survival and DPS multiplier in the game.
  • A money-making skillso you're never broke — often a gathering skill early, then a production or PvM skill later.
  • Support skills on demand — Herblore, Agility, Construction, Farming — trained when a goal or quest needs them.

Essential skill milestones

These are the levels that unlock disproportionate value. Aim for them before chasing round numbers like 99.

SkillLevelWhat it unlocks
Prayer43 / 44–45 / 70All Protect prayers / Eagle Eye & Mystic Might / Piety (Rigour 74, Augury 77)
Herblore81 / 90Saradomin brews / Super combat potions (divine variants 97+)
Agility70+Key shortcuts and Rooftop courses; Marks of Grace for the Graceful outfit
FarmingAnyHerb runs — one of the best passive money makers in the game
SlayerOngoingAccess to Slayer-only bosses and the best money tasks
Construction75Gilded altar for fast Prayer XP; teleport rooms for travel

Combat-wise, defensive levels matter more than raw offence for survival: 70 Defence covers Barrows and Karil's armour and many quest requirements, and 75 opens higher-tier armour like Justiciar. On the offensive side, 75 Ranged unlocks the toxic blowpipe and 75+ Magic the stronger tridents — the weapons that carry most mid-game PvM.

Money-making & PvM skills

Some skills earn while you train, and some directly enable PvM. These give the highest return on your hours:

  • Farming — herb runs are a few minutes of clicking every 80 minutes for a huge daily profit that scales for your whole account. Nearly every player should train it.
  • Slayer — the single most rewarding non-combat skill for a PvM account. Tasks fund your bank and unlock bosses.
  • Runecraft & Crafting — Blood/Soul runes and high-level jewellery are strong, if grindy, gp.
  • Hunter & Thieving — flexible, mostly-AFK income (chinchompas, Master Farmers, Ardougne Knights) that scales well.

For live numbers on any of these, the Money Makers hub filters methods to what your levels can do right now.

Efficient vs AFK training

Every skill has a fast method and an AFK method, and picking wrong burns hours or attention you don't have. The trade is simple: fast methods demand constant clicks (and often cost gp), while AFK methods are cheaper and let you multitask but give less XP per hour.

Match the method to your situation

Grinding at your desk with full attention? Take the fast method. Half-watching something else? Take the AFK one. The “best” method is the one you'll actually stick with for the session you're in.

Buyable skills (Prayer, Construction, Herblore, Crafting, Fletching) can be rushed with gp when you need the unlock quickly — useful for hitting a quest or gear requirement without a long grind.

When to stop training a skill

You rarely need 99 in a skill to get its value — you need the unlock level. Once a skill clears the requirement for your current goals, stop and move to the next bottleneck. Save the 99 grind for skills you genuinely enjoy or that fund your account (Slayer, Farming), and for the max-cape long game.

Turn a target level into a plan

The ScapePath calculators turn any target level into exact XP, the number of actions, and the gp cost — per skill and per method — and the skilling hub ranks the best method at your current level. Sign in and both prefill from your real stats, so the plan is specific to your account.

Take this further with ScapePath

A guide can tell you the general path. These tools apply it to your account — your stats, your quests, your bank — so the next step is always specific to you.

Keep reading

Requirements, drop mechanics and unlock names in this guide are checked against the live game and the Old School RuneScape Wiki. Factual OSRS mechanics originate with Jagex and the community Wiki; the explanations, structure and recommendations here are ScapePath's own. Last reviewed 27 August 2026.