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Combat
Solo

Fight Caves

Survive 63 waves for the Fire cape

A solo endurance gauntlet of 63 waves culminating in the boss TzTok-Jad. The reward, the Fire cape, is a best-in-slot melee cape for a long stretch of the game and a rite of passage for most accounts.

At a glance

Type
Solo wave-survival challenge
Format
Solo
Main reward
Fire cape
Category
Combat
Account stage
Mid+

Why do Fight Caves?

  • The Fire cape is a top melee cape and a requirement for the Infernal cape later.
  • It's the standard test of prayer-switching before harder solo content.
  • Completing it unlocks the TzHaar reward and the path toward the Inferno.

How it works

You fight escalating waves of TzHaar monsters solo, with no banking, ending against TzTok-Jad — who alternates ranged and magic attacks you must pray against on reaction. Surviving all waves rewards the Fire cape.

Rewards that matter

Fire cape

Open guide

A best-in-slot melee cape for much of the game and a gateway to the Infernal cape.

Tips & common mistakes

  • Practise prayer-switching on Jad's attack animations before the wave — the tail-whip is magic, the boulder is ranged.
  • Use safespots and the arena rocks to line up the healers and control monster spawns.
  • Kill the Yt-MejKot healers when Jad is low so they can't top him back up.

Who should do this?

Mid-game accounts ready to learn reaction prayer-switching and claim their first premier cape.

What to do next

More combat minigames