Combat
Solo
Fight Caves
Survive 63 waves for the Fire cape
A solo endurance gauntlet of 63 waves culminating in the boss TzTok-Jad. The reward, the Fire cape, is a best-in-slot melee cape for a long stretch of the game and a rite of passage for most accounts.
At a glance
- Type
- Solo wave-survival challenge
- Format
- Solo
- Main reward
- Fire cape
- Category
- Combat
- Account stage
- Mid+
Why do Fight Caves?
- The Fire cape is a top melee cape and a requirement for the Infernal cape later.
- It's the standard test of prayer-switching before harder solo content.
- Completing it unlocks the TzHaar reward and the path toward the Inferno.
How it works
You fight escalating waves of TzHaar monsters solo, with no banking, ending against TzTok-Jad — who alternates ranged and magic attacks you must pray against on reaction. Surviving all waves rewards the Fire cape.
Rewards that matter
Fire cape
Open guideA best-in-slot melee cape for much of the game and a gateway to the Infernal cape.
Tips & common mistakes
- Practise prayer-switching on Jad's attack animations before the wave — the tail-whip is magic, the boulder is ranged.
- Use safespots and the arena rocks to line up the healers and control monster spawns.
- Kill the Yt-MejKot healers when Jad is low so they can't top him back up.
Who should do this?
Mid-game accounts ready to learn reaction prayer-switching and claim their first premier cape.