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Combat
Solo

Inferno

The hardest solo challenge in OSRS

A far harder relative of the Fight Caves: a solo, no-bank run through waves of TzHaar-adjacent monsters ending in TzKal-Zuk. The Infernal cape it rewards is the best-in-slot melee cape and one of the game's premier prestige unlocks.

At a glance

Type
Solo endgame challenge
Format
Solo
Main reward
Infernal cape
Category
Combat
Account stage
Endgame

Why do Inferno?

  • The Infernal cape is best-in-slot for melee and a lasting mark of mechanical skill.
  • It's the definitive test of prayer-switching, positioning and DPS management.
  • Completion is a genuine account milestone recognised across the community.

How it works

You clear escalating waves solo with no banking, managing multiple monster types at once — including Jads and healers — before facing TzKal-Zuk. Every wave demands precise prayer switches, positioning and target priority.

Rewards that matter

Infernal cape

Open guide

Best-in-slot melee cape, upgrading the Fire cape's stats.

Tips & common mistakes

  • Master the Fight Caves first; the Inferno assumes flawless prayer-switching under pressure.
  • Target priority is everything — mismanaging the Jads or healers ends most runs.
  • Practise the Zuk phase and shield-run timing separately before attempting full clears.

Who should do this?

Endgame accounts with strong gear seeking the best melee cape and the ultimate mechanics test.

What to do next

More combat minigames