Combat
Solo
Inferno
The hardest solo challenge in OSRS
A far harder relative of the Fight Caves: a solo, no-bank run through waves of TzHaar-adjacent monsters ending in TzKal-Zuk. The Infernal cape it rewards is the best-in-slot melee cape and one of the game's premier prestige unlocks.
Key rewards
Infernal cape
Jal-Nib-Rek
At a glance
- Type
- Solo endgame challenge
- Format
- Solo
- Main reward
- Infernal cape
- Category
- Combat
- Account stage
- Endgame
Why do Inferno?
- The Infernal cape is best-in-slot for melee and a lasting mark of mechanical skill.
- It's the definitive test of prayer-switching, positioning and DPS management.
- Completion is a genuine account milestone recognised across the community.
How it works
You clear escalating waves solo with no banking, managing multiple monster types at once (including Jads and healers) before facing TzKal-Zuk. Every wave demands precise prayer switches, positioning and target priority.
Rewards that matter
Infernal cape
Open guideBest-in-slot melee cape, upgrading the Fire cape's stats.
What you can get
Tips & common mistakes
- Master the Fight Caves first; the Inferno assumes flawless prayer-switching under pressure.
- Target priority is everything — mismanaging the Jads or healers ends most runs.
- Practise the Zuk phase and shield-run timing separately before attempting full clears.
Who should do this?
Endgame accounts with strong gear seeking the best melee cape and the ultimate mechanics test.