Combat
Solo
Inferno
The hardest solo challenge in OSRS
A far harder relative of the Fight Caves: a solo, no-bank run through waves of TzHaar-adjacent monsters ending in TzKal-Zuk. The Infernal cape it rewards is the best-in-slot melee cape and one of the game's premier prestige unlocks.
At a glance
- Type
- Solo endgame challenge
- Format
- Solo
- Main reward
- Infernal cape
- Category
- Combat
- Account stage
- Endgame
Why do Inferno?
- The Infernal cape is best-in-slot for melee and a lasting mark of mechanical skill.
- It's the definitive test of prayer-switching, positioning and DPS management.
- Completion is a genuine account milestone recognised across the community.
How it works
You clear escalating waves solo with no banking, managing multiple monster types at once — including Jads and healers — before facing TzKal-Zuk. Every wave demands precise prayer switches, positioning and target priority.
Rewards that matter
Infernal cape
Open guideBest-in-slot melee cape, upgrading the Fire cape's stats.
Tips & common mistakes
- Master the Fight Caves first; the Inferno assumes flawless prayer-switching under pressure.
- Target priority is everything — mismanaging the Jads or healers ends most runs.
- Practise the Zuk phase and shield-run timing separately before attempting full clears.
Who should do this?
Endgame accounts with strong gear seeking the best melee cape and the ultimate mechanics test.