What are Achievement Diaries?
Achievement Diaries are region-based checklists of tasks — one set per area of Gielinor (Varrock, Ardougne, Falador, Fremennik, Karamja, and more). Each region has four tiers: Easy, Medium, Hard and Elite. Completing a tier grants a permanent reward, and the tasks themselves span every part of the game: combat, skilling, questing and exploration.
Because tasks pull from across your account, diaries are a natural “have I actually developed this character” test — and the rewards are some of the best value in OSRS for the effort.
Why diaries matter
Diary rewards aren't cosmetic — they change how you play day to day. They add teleports, improve resource yields, cut travel time, and boost Slayer and money methods. Many are things you'll use on literally every login. A few Easy-tier rewards are so good that skipping them leaves free value on the table for your entire account.
Do the cheap ones early
Several Easy diaries need only low levels and a couple of quests but give rewards you'll use for years. Knocking them out early compounds — every later session is slightly faster because of them.
The best diary rewards
A selection of rewards worth planning around:
| Diary | Tier | Standout reward |
|---|---|---|
| Varrock | Easy | Varrock armour 1 (chance to mine 2 ores / smelt 2 bars) and Zaff's discounted noted battlestaves |
| Ardougne | Easy → Elite | Ardougne cloak — teleports to the Monastery, upgrading with each tier |
| Karamja | Elite | Karamja gloves 4 — unlimited teleports to the Duradel/Kuradal Slayer master and doubled Fight Cave Tokkul |
| Fremennik | All tiers | Fremennik sea boots and faster travel around Rellekka and the northern islands |
| Falador | Medium+ | Falador shield — Prayer restore and skilling perks |
| Wilderness | Hard/Elite | Better Wilderness access, obelisk perks and improved bosses' rewards |
The Ardougne cloakis a standout: its unlimited teleport to the Ardougne Monastery — right next to an altar and the Monastery's facilities — makes it one of the most-worn items in the game, and each diary tier upgrades the same cloak with more charges and perks.
Which diaries to prioritise
Sort your effort by daily value per hour spent:
- Teleport unlocks — anything that saves travel time on a route you use often (Ardougne, Fremennik, Varrock).
- Skilling & money perks — the Elite Karamja gloves' free Slayer-master teleport, Falador shield's Prayer restore, and the many resource-yield boosts (extra ores, bars and herbs).
- PvM perks — diaries that improve Slayer access and boss convenience once you're doing that content.
Don't force Elite tiers early — they often need 90+ skills and grandmaster quests. Clear Easy and Medium across many regions first for broad, cheap value, then return for Hard/Elite as your account matures.
Recommended order
A sensible progression for a developing account:
- Phase 1 — Easy everywhere: sweep the Easy tiers you can reach for immediate teleport and resource perks.
- Phase 2 — Medium in your home regions: the areas you play in most (often Ardougne, Varrock, Falador, Fremennik).
- Phase 3 — Hard as gear/stats allow: these need real combat and skill levels and unlock the strongest convenience perks.
- Phase 4 — Elite for completionists: a long-game goal alongside quest cape and skilling milestones.
Take this further with ScapePath
A guide can tell you the general path. These tools apply it to your account — your stats, your quests, your bank — so the next step is always specific to you.
Teleports
The fastest way to reach any destination, and what unlocks each route.
Quest guide
All 183 quests in the optimal order with Wiki-verified requirements and what each unlocks.
Skilling hub
The fastest and most profitable training method at every level, per skill.
Planner
Weighs every quest, boss, skill and money method against your account and tells you what to do next.
Keep reading
- OSRS Quest Progression GuideWhy quests are the real backbone of OSRS progression, which ones to prioritise, and the major unlock quests — Recipe for Disaster, Monkey Madness II, Song of the Elves, Desert Treasure II — worth training for.
- OSRS Skilling Progression GuideWhich OSRS skills actually matter and in what order — the quest-requirement levels, PvM-enabling skills and money-making skills worth prioritising, plus when to stop training a skill.
- OSRS Progression GuideA stage-by-stage roadmap for Old School RuneScape: what to prioritise in the early, mid and late game, how quests, skills, gear and bossing feed each other, and how to always know your best next move.
Requirements, drop mechanics and unlock names in this guide are checked against the live game and the Old School RuneScape Wiki. Factual OSRS mechanics originate with Jagex and the community Wiki; the explanations, structure and recommendations here are ScapePath's own. Last reviewed 27 August 2026.