What Achievement Diaries are
Achievement Diaries are region-based checklists of tasks — one set per area of Gielinor (Varrock, Ardougne, Falador, Fremennik, Karamja and more), each split into four tiers: Easy, Medium, Hard and Elite. Completing a tier grants a permanent reward. The tasks pull from every part of the game — combat, skilling, questing, exploration — so a diary tier doubles as a “have I actually developed this region of my account” test.
The rewards are where the value is: teleports, better resource yields, Prayer restores, cheaper travel and Slayer perks — many of them things you'll use on every login. That's what makes diaries some of the best time-for-value in the game, if you do them in the right order.
How to prioritise diaries
The core principle is simple and it's the opposite of how most players approach diaries:
Prioritise by reward value, not by tier
Do the diary whose reward saves you the most time or unlocks the most useful thing for your current account— regardless of its tier. A cheap Easy reward you'll use daily beats a hard Elite reward you'll rarely touch.
The mistake to avoid is treating diaries like a ladder — grinding an Elite tier just because it's “next.” Elite tiers often demand 90+ skills and grandmaster quests for a perk that saves you a few seconds. Meanwhile a five-minute Easy tier elsewhere might hand you a teleport you'll use thousands of times. Weigh reward value against requirement cost, one tier at a time.
Reward types and their value
Diary rewards fall into a few categories, and their value depends entirely on what your account does. Rate each reward by how often you'd actually use it:
| Reward type | Why it matters | Best for |
|---|---|---|
| Teleports & travel | Cuts time off routes you run constantly — the highest daily value for most accounts | Everyone |
| Resource yields | Extra ores, bars, herbs or better drops while you skill | Skillers, Ironmen |
| Prayer & convenience | Prayer restores, bank access, faster fairy-ring/spirit-tree travel | PvM and everyone |
| Slayer & PvM perks | Slayer-master teleports, boss-access and reward boosts | PvM/Slayer accounts |
| Money perks | Discounted shop stock, better runecrafting/thieving returns | Developing accounts |
The takeaway: a teleport that lands next to content you farm daily is worth far more than a headline reward you'd equip once a week. Judge rewards by frequency of use, not by how impressive they sound.
The standout rewards
A few rewards are worth planning your diary order around because their per-day value is unusually high:
- Ardougne cloak (Ardougne) — its unlimited teleport to the Ardougne Monastery, next to an altar, makes it one of the most-worn items in the game. Each diary tier upgrades the same cloak with more charges and perks.
- Varrock armour (Varrock) — a chance to mine two ores or smelt two bars at once, plus Zaff's discounted noted battlestaves. Cheap Easy-tier value that pays off in any mining/smithing session.
- Karamja gloves 4 (Karamja Elite) — unlimited teleports to the Duradel/Kuradal Slayer master and doubled Fight Cave Tokkul. A genuine standout, but an Elite grind, so it's a later goal.
- Fremennik sea boots (Fremennik) — faster travel around Rellekka and the northern islands, useful on any account that trains or bosses up there.
- Falador shield (Falador) — a Prayer restore and skilling perks, handy for PvM and altar-free training.
Priorities by account type
The same diary list reorders itself depending on what you're doing:
- Early account: sweep the Easy tiers you can reach for teleports and resource perks — the Ardougne cloak and Varrock armour first. Cheap, and they make every later session faster.
- Mid-game account: add Medium tiers in the regions you actually play in, and Hard tiers where a specific perk (a Prayer restore, a travel shortcut) removes a daily annoyance.
- Slayer / PvM account: prioritise the diaries whose rewards touch your tasks and bosses — the Karamja Slayer-master teleport, Wilderness-access perks, and anything that shortens the run to content you farm.
- Completionist / endgame: now the remaining Hard and Elite tiers are worth the 90+ levels and grandmaster quests, both for the perks and as a maxing milestone alongside the quest cape.
A sensible order
For a developing account, a reliable sequence:
- Easy everywhere you can reach — immediate teleport and resource value for very little effort.
- Medium in your home regions — the areas you play in most (often Ardougne, Varrock, Falador, Fremennik).
- Hard as stats and gear allow — these unlock the strongest convenience perks but need real levels and combat.
- Elite as a long-game goal — chase these for the specific rewards you want, alongside quest cape and skilling milestones.
None of this is rigid — if a single Hard-tier reward would fix something you do constantly, jump to it. The order serves the rewards, not the other way round.
How ScapePath applies this
Diary tasks pull from exactly the data ScapePath already models — quests, skills, teleports and bosses— so working out which tier you're close to is a bookkeeping problem the tools can solve. Use the planner to line up the quests and levels a diary tier needs, and the teleports hub to make the travel tasks painless. The guide tells you which reward is worth chasing; ScapePath shows you how close you are to earning it.
Take this further with ScapePath
A guide can tell you the general path. These tools apply it to your account — your stats, your quests, your bank — so the next step is always specific to you.
Teleports
The fastest way to reach any destination, and what unlocks each route.
Quest guide
All 184 quests in the optimal order with Wiki-verified requirements and what each unlocks.
Skilling hub
The fastest and most profitable training method at every level, per skill.
Planner
Weighs every quest, boss, skill and money method against your account and tells you what to do next.
Keep reading
- OSRS Quest Progression GuideHow to think about OSRS quest progression: read quests by what they unlock, follow the chains that lead to Barrows gloves, Zulrah, Vorkath, Ancient Magicks and Prifddinas, train for the exact requirement blocking you, and know when to stop questing. A decision guide, not a quest list.
- OSRS Skilling Progression GuideWhich OSRS skills to train first and to what level — a decision-first progression guide. Meaningful breakpoints for Prayer, Herblore, Agility, Construction, Slayer and combat; fast vs AFK vs profit training; what to train next at every account stage; and when to stop.
- OSRS Progression GuideA beginner-to-endgame OSRS progression roadmap: how to tell what stage your account is at and exactly what to prioritise next (quests, skills, gear, money and bossing), plus a reusable framework for deciding your best move at any point.
Requirements, drop mechanics and unlock names in this guide are checked against the live game and the Old School RuneScape Wiki. Factual OSRS mechanics originate with Jagex and the community Wiki; the explanations, structure and recommendations here are ScapePath's own. Last reviewed 27 August 2026.